github Gawkyorange5/BF2-VR v1.1.0
BF2-VR 1.1.0 — r134, physical gear and DZB2 support

2 hours ago

BF2-VR 1.1.0 — accepted r134 gameplay

This release brings the retained improvements since public v1.0.0/r45 into one installer, including DZB2 compatibility. The maintainer tested and accepted the public-package candidate. The final package adds +restart to generated launch shortcuts to skip the intro movies; gameplay code remains the accepted r134 build.

Installer revision 2: corrected setup choices and public descriptions; the r134 gameplay DLL is unchanged. Installer source for this revision.

Download and install

  • Download BF2-VR-Setup.exe, or BF2-VR-v1.1.0.zip for the same installer plus the launcher and documentation. You do not need both.

  • Start with a legitimate BF2 1.5 installation that can load and play a map flat-screen. Close BF2 and the VR settings application before installation.

  • Run Setup and choose the game folder. Existing rendering preferences can be kept, or choose headset-requested resolution or game resolution.

  • Launch the generated Battlefield 2 VR shortcut. Its normal arguments end in +restart.

  • DZB2: install the original mod separately and use the included Launch DZB2 VR.cmd. Use Medium Lighting for the tested DZB2 VR configuration.

  • The BF2 1.50 Alt-Tab hotfix is optional and only needed for an older unsupported renderer, including the DVD installation encountered during testing. Compatible installations do not need it. Hotfix download.

Major additions

  • Head-directed movement and sprint, roomscale movement, snap turning, and improved smooth turning.

  • Physical body inventory, visible holstered gear, saved slot adjustments, hold/toggle/glued carry modes, and a third gadget slot behind the head when the kit provides it.

  • Expanded manual reload support: 189 stock/DZB2 profiles, including SMGs, assault rifles, LMGs, snipers, shotguns, pistols and XM25. Magazine eject, magwell guidance and weapon-specific interactions are included.

  • Physical active throws for supported grenades and deployables, optional grenade cooking, physical knife attacks, two-paddle defibs and assisted reviving.

  • Shoulder radio with menu pointer; optional on-foot and vehicle helmet death views; arms-out airborne wingsuit option.

  • Expanded DZB2 optics, red dots, launcher targeting/guidance, laptop gadgets, vehicle controls, and the hold-Y seat-selection wheel.

  • Automatic OpenXR-recommended per-eye rendering, game-resolution alternative, retained rendering optimizations, and improved installer/update handling.

Fixes since the first release

This update includes fixes as well as new features: recoil-driven HUD drift, faint vehicle HUDs, smooth-turn stepping and duplicated crosshairs, missing sight dots and launcher reticles, virtual-stock-off behavior, partial reloads and same-mag reinsertion, gadget wrist poses, inactive physical throws, laptop arms after deployment, death/respawn handling, passenger weapon handling, and menu pointer clicks leaving the game window.

The detailed fix list is here: Fixes since v1.0.0.

Full release notes · Installation · Controls · VR settings

Verification and known limits

The final installer passed isolated installation, update/rollback, shortcut, local audio reconstruction and loader checks. Game audio is reconstructed from the user's own installed files; the download does not include game executables or game audio.

Performance depends on the machine, runtime resolution, AA, map and mod. Maximum settings and a fixed frame rate are not guaranteed. DZB2 High Lighting and AC-130/remote-camera freezes remain reported limitations. Steam gameplay and additional GPUs/headsets still need public testing. Vehicle passenger poses can be imperfect, and wreck models disappear according to the game's normal lifetime.

SHA-256 checksums are attached as SHA256SUMS.txt. The previous release and the separate resolution-reference area remain available. This release excludes reverted performance experiments.

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