github in0finite/SanAndreasUnity v3.4

latest releases: v4.0, v3.6, v3.5...
3 years ago

Major changes:

  • inflict damage to ped based on part of body that was hit (#46)

  • weapons are raycasting against vehicle's high detail mesh - peds can be damaged while being in vehicle (#85)

  • vehicles can be damaged and destroyed (#49)

  • vehicles can explode - during explosion, vehicles parts are detached, physics force is applied to all nearby objects, VFX is displayed, explosion sound is played, and all nearby objects are damaged

  • when vehicle's health reduces to certain level, smoke/flame is emitted from vehicle (#49)

  • implement rocket launchers (#98)

Full changelog

  • ped characters now have ragdoll colliders (#46)

  • inflict damage to ped based on part of body that was hit (#46)

  • implement on-screen messages (#72)

  • display inflicted damage as on-screen message

  • weapons are raycasting against vehicle's high detail mesh - peds can be damaged while being in vehicle (#85)

  • peds can not damage other peds in the same vehicle (during drive-by)

  • change camera aim offset

  • fix for bug when peds could spawn at the same position

  • use random rotation when spawning players' peds

  • fix for a bug when ped always spawned at initial teleport position, because ray was hitting ragdoll colliders

  • vehicles can be damaged and destroyed (#49)

  • vehicles can explode - during explosion, vehicles parts are detached, physics force is applied to all nearby objects, VFX is displayed, explosion sound is played, and all nearby objects are damaged

  • when vehicle's health reduces to certain level, smoke/flame is emitted from vehicle (#49)

  • put all Unity Standard Assets into a submodule

  • ped damage handling is done by State classes

  • ped can not be damaged by explosion while he is in vehicle

  • vehicle's health is synced

  • vehicle's detached parts are synced

  • explosion is synced

  • color of vehicle's detached parts is synced

  • remove Light component from explosions - it looked ugly on Fantastic quality level

  • implement rocket launchers (#98)

  • change default quality level on Standalone platform to Fantastic

  • add setting for vehicle's detached part lifetime

  • vehicle's doors are closed

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