github in0finite/SanAndreasUnity v3.3

latest releases: v4.0, v3.6, v3.5...
3 years ago

Major changes:

  • Texture data is no longer kept in memory. It's released after the texture is loaded. This will greatly reduce the amount of memory the application uses. (#42)

  • Big peformance and memory optimizations for model loading. (#59)

  • Radio stations implemented. (#69, #29)

  • Implemented network discovery - the game can now automatically find servers on LAN and connect to them. (#38)

  • Chat implemented. (#44)

  • Interiors are implemented. (#60)

  • Player can recruit NPC peds to follow him, by aiming at them and pressing G.

  • Drive-by implemented. (#45)

  • All GUI in the game (except windows) is re-designed for the new Unity UI system (uGUI). This means it looks better, scales with screen size, is easy to modify, leaves less garbage. (#52)

Full changelog:

  • SanAndreasUnity.Utilities and SanAndreasUnity.Importing are separate assemblies.

  • Texture data is no longer kept in memory. It's released after the texture is loaded. This will greatly reduce the amount of memory the application uses. (#42)

  • Big peformance and memory optimizations for model loading. (#59)

  • Changed the way how distance is calculated from division to point.

  • Improve teleportation of peds.

  • Ignore culture when saving int and float settings. This should fix the bug related to loading of float settings. (#64, #65)

  • Settings can now be reset to default values. (#66)

  • Radio stations implemented. (#69, #29)

  • Implemented network discovery - the game can now automatically find servers on LAN and connect to them. (#38)

  • Chat implemented. (#44)

  • Interiors are implemented. (#60)

  • Switch to sprint state from aim state if Sprint button is being held.

  • Player can recruit NPC peds to follow him, by aiming at them and pressing G.

  • Animations window can display all loaded IFP packages.

  • Fixed loading animations which have invalid bone ids (some of these anims are drive-by anims and FLAME_fire anim).

  • Refactor aiming/firing system - ped's state classes now control firing position and direction, not the Weapon class.

  • Drive-by implemented. (#45)

  • Don't read input on some places when not allowed (spawning ped with P, spawning vehicle with V, minimap controls).

  • Don't show flying state label.

  • Added search box to vehicle spawner window.

  • FPS display: remove milliseconds from display ; added "Display FPS" setting ; Don't toggle FPS display with F10 ; don't display it by default ; use correct delta time value for measuring (don't apply smoothing) ;

  • Optimize functions for getting the current zone - they don't allocate memory anymore and are faster.

  • Various improvements for minimap.

  • Update controls window text.

  • Fixed bug when peds were not able to enter any vehicle when there was a vehicle with no seats spawned.

  • All GUI in the game (except windows) is re-designed for the new Unity UI system (uGUI). This means it looks better, scales with screen size, is easy to modify, leaves less garbage. (#52)

  • Only toggle map window if it is opened or if reading input is allowed.

  • Now detecting when ped is assigned to vehicle and removed from vehicle.

  • Added stats about current vehicle's radio.

  • Display current radio station name.

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