github GDRETools/gdsdecomp v2.6.4

3 hours ago

What's Changed

Security fixes:

  • Fix inline scripts being executed when loading text resources or binary project configuration files
    • special thanks to @NotNite for reporting this!

Bug fixes

  • Fix crash when loading 3.x C# projects
  • Fix scenes being loaded with incorrect dependencies when cached UID path differs from text path
  • Fix encryption key not being set for --list-files and --patch-translations
  • Load Dialogic translation IDs during translation recovery
    • improves translation key recovery for games using the Dialogic system by up to 99%
  • Add execute_visual_shader_node_scripts configuration option to execute VisualShader node scripts during scene loading/recovery (for recovering scenes from games such as FogPiercer)
    • As this option executes arbitrary code, this defaults to off and it is highly recommended that you examine the code for the game before enabling it.

Full Changelog: v2.6.3...v2.6.4

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