github GDRETools/gdsdecomp v2.6.0

4 hours ago

Note for mod developers

2.6 changes the default formatting of GDScripts from spaces to tabs. If you are patching the decompiled scripts for your mod loader, you will either need to update your patches to account for this, or change the "Indent Type" option in the configuration dialog to Spaces

What's changed

  • HiDPI support: GUI mode now displays scaled on HiDPI screens
  • Much improved scene export:
    • Fix incorrect normals and tangents on Godot 3.x exported scenes
    • better multi-threaded scene export, significantly speeds up recovery in games with many imported scenes
    • Improved conversion of shader materials to base materials
  • Add RDShaderFile exporter to export imported GLSL shaders back to GLSL
  • Add ability to decrypt non-pck-encrypted (i.e. hacked-in) files using CustonDecryptor scripts (see Custom decryptors for more details)
  • Cache plugin downloads when first downloading them
  • Improve reliability of plugin downloads
  • bin-to-text: Ensure project's engine version for writing text resources instead of the resource's engine version
  • Improve script decompilation original filename heuristics by @mrexodia in #420
  • Fix Linux wayland performance

New Contributors

Full Changelog: v2.5.0...v2.6.0

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