What's Changed
- Fix crashing on Linux
- Fix loading certain 3.x C# games without assembly setting
- Fix filesystem cache generation
- Fix crash in translation exporter
- Script fixes:
- Fix inaccurate 3.x and 2.x line endings at end of file
- Fix 2.x script compilation
- Fix int hex literals being output as negative numbers
- Fix crashing in scene exporter
- We have had to temporarily disable multi-threaded scene export until Godot upstream fixes issues causing it to crash; scene export may be slower than normal
Full Changelog: v2.2.0...v2.3.0