github GDRETools/gdsdecomp v2.0.1

4 hours ago

What's changed

  • Fixed issues with loading Godot 3.x C# assemblies

2.0 features:

  • Support for decompiling C# games
  • Translation patching
    • Allows for patching in community translations to an existing game without needing to recover all the keys in a translation file
  • Individual scene/resource export
    • Right click on an resource in the Recovery window, select "Extract" or "Export"
    • Allows exporting arbitrary individual scenes as GLB
  • Added support for recovering resource types:
    • Spine atlases
    • Image-based FontFiles
    • Dialogue files
    • BitMaps
  • Support for project.godot ↔ project.binary conversion (thanks @m1zukash1)
  • Scene preview in Recovery window
  • HDR image saving support
  • --list-files command line option to dump the file listing of a PCK to console

NOTE:

This release enables the Vulkan renderer by default. This should automatically fail-over to the compatibility renderer if your device does not support Vulkan, but if it fails to run for you, please file an issue.

Discord server

We now have a discord server at https://discord.gg/PAydxrubms . Come join us to discuss GDRE Tools and reverse engineering in general!

Full Changelog: v2.0.0...v2.0.1

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