NOTE:
This release enables the Vulkan renderer by default. This should automatically fail-over to the compatibility renderer if your device does not support Vulkan, but if it fails to run for you, please file an issue.
2.0 features:
- Support for decompiling C# games
- Translation patching
- Allows for patching in community translations to an existing game without needing to recover all the keys in a translation file
- Individual scene/resource export
- Right click on an resource in the Recovery window, select "Extract" or "Export"
- Allows exporting arbitrary individual scenes as GLB
- Added support for recovering resource types:
- Spine atlases
- Image-based FontFiles
- Dialogue files
- BitMaps
- Support for project.godot ↔ project.binary conversion (thanks @m1zukash1)
- Scene preview in Recovery window
- HDR image saving support
- --list-files command line option to dump the file listing of a PCK to console
Discord server
We now have a discord server at https://discord.gg/PAydxrubms . Come join us to discuss GDRE Tools and reverse engineering in general!
New Contributors
- @m1zukash1 made their first contribution in #342
- @korbykob made their first contribution in #326
Full Changelog: v1.0.0...v2.0.0