What's Changed
- Add preview and auto-version select to the decompile scripts dialog
- Add BMP saving support
- Fix writing 64-bit integers in 3.x scripts
- Fix writing strings in scripts that have non-'\n' escaped characters in them
- Ensure editor variant files exist for SVG files that have them
- Fix erroneous warnings about plugin.cfg for addons that aren't plugins
- Fix issues with extracting PCKs with "user://" files
- Improve translation key recovery
- Lots of Godot 2.x fixes
Full Changelog: v1.0.0-rc.2...v1.0.0-rc.3