What's Changed
- Added support for decompiling 4.3 scripts
- Added support for loading and saving 4.3 resource formats
- 4.x GLB scene export
- PLEASE NOTE: This is experimental functionality and the exported models may not be accurate. As such, when performing a project recovery, exported GLBs are output to the
.assets
directory in the project folder where they won't be picked up for import.
- PLEASE NOTE: This is experimental functionality and the exported models may not be accurate. As such, when performing a project recovery, exported GLBs are output to the
- Add compiling scripts feature - all bytecodes which we have support for decompiling can be compiled to.
- Fix incorrect file offsets when exporting PCK by @cgytrus in #168
- Add support for new embedded PCK loading by @nikitalita in #189
- Fix compiling GDScript 2.0 by @nikitalita in #190
- Numerous other bugfixes, including fixing a number of crashing on exit bugs
New Contributors
Full Changelog: v0.6.2...v0.7.0