ROM download link in the "Assets" drop down below.
This release is mainly an update to the seed system which was not fully fleshed out in the previous release.
Main changes
- The game over screen has been overhauled and now displays the seed at the end of the run along with the most played hand and highest hand score. The seed can then be used to start a new run. (Issue #527, PR #548 By @MathisMartin31)
- The seed system has been improved to fix random event dependencies that would make different jokers appear in the shop for the same seed for example. (Issue #588, PR #599 by @MathisMartin31)
Other changes
- Small graphical improvements like the score flame. (PR #571 by @MathisMartin31)
- Small bug fix for incorrect displayed joker price. (Issue #575, PR #576 by @MeirGavish)
- Joker description animation is more responsive (Issue #567, PR #569 by @MathisMartin31)
Having Issues?
If you encounter any issues and have time, please file a bug report:
Full PR log
- Logo Tweak, Deck Color Fix and Joker Border Consistency (QOL) by @GreenNinja2525 in #547
- [Art] Giving flaming score some extra OOMPF by @MathisMartin31 in #571
- [Refactor] Separate Round logic into its own file by @MathisMartin31 in #570
- Add logging macros that include the function name by @MeirGavish in #557
- Fixed #575 incorrect joker sell value displayed after displaying description by @MeirGavish in #576
- [Refactor] Moved
reset_top_left_panel_bottom_row()to common_ui.c/.h by @MeirGavish in #581 - [Enhancement] Game Over screen rework by @MathisMartin31 in #548
- Refactor shop code to use generic
Itemby @MeirGavish in #536 - Document hand analysis functions in
hand.hby @MathisMartin31 in #572 - Updated all static variables to have the s_ prefix and constants to upper case by @MeirGavish in #591
- Document blind.h/c with Doxygen by @MathisMartin31 in #566
- [Enhancement] Make Jokers' description animation more responsive by @MathisMartin31 in #569
- Removed call to
obj_aff_copy()fromsprite_draw()by @MeirGavish in #597 - Add mode field to Sprite by @MeirGavish in #563
- [Bug] Implement independent RNG sequences to avoid interferences by @MathisMartin31 in #599
Full Changelog: v0.2.1...v0.2.2