github GBALATRO/balatro-gba itemless
Itemless build

latest releases: v0.2.3, v0.2.2, v0.2.1...
pre-release15 months ago

This build of the game is near feature complete but lacks jokers and consumables.

What's Changed

  • Refactors by @MeirGavish in #2
  • Add a basic game speed implementation by @expected-ingot in #3
  • Refactors by @MeirGavish in #6
  • GAME_LOSE state by @expected-ingot in #9
  • Added pixel to small background text height to make it more readable by @MeirGavish in #7
  • Replace vid_sync() with VBL interrupt by @MeirGavish in #11
  • Replace Default Card Sprites - Small Edits by @GreenNinja2525 in #16
  • Five of a kind bug fix by @MeirGavish in #17
  • Refactor - Added SBB and CBB defines for SE/tile bases to remove their magic numbers by @MeirGavish in #18
  • TTE Rect Refactor and More by @MeirGavish in #20
  • Refactors - Added screen rect vertical copying function by @MeirGavish in #21
  • Refactor - used main_bg_se_copy_rect_1_tile_vert() for current blind raising by @MeirGavish in #22
  • Add Initial Build Instructions For Windows and Update README.md by @GreenNinja2525 in #25
  • Fixed issue where pop menu panels overrode joker and consumable panels by @MeirGavish in #27
  • Changed game to start at blind selection by @MeirGavish in #26
  • Small corrections to Windows Build instructions. by @GreenNinja2525 in #28
  • Edit README.md to temporarily remove Linux stuff for now by @GreenNinja2525 in #29
  • Fixed compilation error by @MeirGavish in #32
  • Added move/copy rect functions in graphic_utils by @MeirGavish in #33
  • Address potential Copyright and Legal Action through Disclaimer and Copyright Notice by @GreenNinja2525 in #31

New Contributors

Full Changelog: prototype...itemless

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