This build of the game is near feature complete but lacks jokers and consumables.
What's Changed
- Refactors by @MeirGavish in #2
- Add a basic game speed implementation by @expected-ingot in #3
- Refactors by @MeirGavish in #6
- GAME_LOSE state by @expected-ingot in #9
- Added pixel to small background text height to make it more readable by @MeirGavish in #7
- Replace vid_sync() with VBL interrupt by @MeirGavish in #11
- Replace Default Card Sprites - Small Edits by @GreenNinja2525 in #16
- Five of a kind bug fix by @MeirGavish in #17
- Refactor - Added SBB and CBB defines for SE/tile bases to remove their magic numbers by @MeirGavish in #18
- TTE Rect Refactor and More by @MeirGavish in #20
- Refactors - Added screen rect vertical copying function by @MeirGavish in #21
- Refactor - used main_bg_se_copy_rect_1_tile_vert() for current blind raising by @MeirGavish in #22
- Add Initial Build Instructions For Windows and Update README.md by @GreenNinja2525 in #25
- Fixed issue where pop menu panels overrode joker and consumable panels by @MeirGavish in #27
- Changed game to start at blind selection by @MeirGavish in #26
- Small corrections to Windows Build instructions. by @GreenNinja2525 in #28
- Edit README.md to temporarily remove Linux stuff for now by @GreenNinja2525 in #29
- Fixed compilation error by @MeirGavish in #32
- Added move/copy rect functions in graphic_utils by @MeirGavish in #33
- Address potential Copyright and Legal Action through Disclaimer and Copyright Notice by @GreenNinja2525 in #31
New Contributors
- @MeirGavish made their first contribution in #2
- @expected-ingot made their first contribution in #3
- @GreenNinja2525 made their first contribution in #16
Full Changelog: prototype...itemless