⬇️ Download this file: Fritchii-v5.8-Windows-x64.zip
On Fritchii v4 to v5.7 you don't need to download anything: it offers this update when you open it. Otherwise unzip it anywhere and run Fritchii-v5.8\lichii.exe. Don't download "Source code (zip)" or "Source code (tar.gz)": they contain no emulator.
Fritchii v5.8.
Heads up: Fritchii now has its own data folder, %APPDATA%\fritchii. On the first launch it copies your settings, saves, keys and mods over from your old folder by itself (your earlier Fritchii or Eden folder %APPDATA%\eden, or Lichii 150+'s %APPDATA%\lichii) and shows one message saying what it copied, with a button to open the new folder. Your old folder is not changed or deleted. Since caches aren't copied, "Preparing shaders" runs once after this update. If another emulator is still open on that folder, Fritchii asks you to close it and start again; nothing is copied until then. Portable installs (a user folder next to lichii.exe) keep using it as before.
New
- DLSS quality modes: Graphics > DLSS quality: Automatic (as before), Native (DLAA), Quality, Balanced, Performance or Ultra Performance. A mode that doesn't fit the game's resolution falls back to Automatic. The quality and the preset now change while you play, and the status bar shows what DLSS is running, for example "DLSS QUALITY K". Preset K stays the default (zortos293#1249 by zortos293, with Native DLAA sizing from myshadowww's zortos293#840).
- Discord and Donate buttons right on the home screen.
Fixed
- Water ripples at 60 fps and below: with the default 30/60 mode the ripples skipped frames at the 60 cap and slowed down under 60. They now keep their speed at any frame rate (found in zortos293#1180).
- DLSS no longer turns itself off on 8 GB cards a few seconds in, when NVIDIA warns that VRAM is full (zortos293#941).
- Pressing OK or Apply in the settings during a loading screen no longer freezes the window until the game is in (zortos293#1168).
Faster and smoother
- Faster texture uploads and downloads (zortos293#784): fewer hitches when new areas load.
- Game code compiles faster after loads: a debug check the CPU emulator ran on every block of game code is skipped.
- "Preparing shaders" only runs again when a release actually changes how shaders are translated, not after every update.
- Fritchii's tuned settings are applied once more with this update; you can change anything afterwards.