github FrankHUN88453/CoD3Recomp v0.3.0
Call of Duty 3 - PC Port - 0.3.0

latest releases: v0.5.0, v0.4.0
pre-releaseone month ago

You need Xbox360 Call of Duty 3 (USA, Europe).iso file for install!

Still in development: bugs can and will occur.
Még fejlesztés alatt: hibák előfordulhatnak.

The first release since 0.2.3: the campaign goes on from one mission to the next, a level runs above 60 frames a second, and a row of picture faults is gone.

New

  • The next mission after a win. The console restarts the game between missions and hands the next one over; the port does the same, so a finished mission leads into the next one instead of closing the game.
  • A mission's briefing film can be skipped with Space (A) once its level has loaded. On the console it always plays to its end.
  • Unlimited frame rate in levels (settings menu, on by default). A level runs at what the machine can do, around 100 to 115 frames a second where it had 60; the menus stay at 60 and the films at their own 30. The game's speed does not change with the frame rate.
  • Model detail (settings menu): the game's own level of detail, or the finest version of every model at any distance.
  • The settings reach the game. The field of view, the aim assist and the model detail are now applied when the game starts. Before, they only took effect when changed during play, and the aim assist setting never did. CoD3.cfg is gone: the game never ran it.
  • The mouse turns the same at any frame rate, and reads the mouse's own movement rather than the pointer's.
  • Everything the game prints goes to CoD3.log, and the run before is kept as CoD3.previous.log.

Fixed

  • The soldiers' shadows came and went, on every level. The shadow maps are drawn in a depth only mode in which the console runs no pixel program; the port ran the last one left loaded, which sometimes cut the soldiers' shadows away.
  • Black blotches on the uniforms and soldiers drawn entirely black now and then.
  • A ghost outline around the weapon in smoke.
  • Dark triangles across the ground near tanks: the tanks' treads were drawn from stale data.
  • Soldiers standing in a T pose after a mission restart, and two of the hangs when a level is unloaded.

Known issues

  • Thin stretched lines (spikes) can appear near the barbed wire and grass at the grenade training in Saint-Lô.
  • Starting a new game over an existing save and backing out of the "overwrite" question can bring that question up again in the level, at the first checkpoint.
  • spmap from the console in the middle of a level leaves the player without weapon and HUD; start levels from the menus.

The first start after this update rebuilds the shader cache, so the first level takes longer to come up once.

Files

Everything is in CoD3-PC-Port-0.3.0.zip; unpack it into a folder and start CoD3.exe.

  • CoD3.exe — the game. On first start it asks for the ISO and installs from it.
  • CoD3.pdb — debug information, only needed to make a hang or crash report name its functions.
  • avcodec-62.dll, avutil-60.dll, swresample-6.dll — FFmpeg N-123653-gd1bcaab230-20260328 (shared, GPL v3), for the sound; its licence is ffmpeg-LICENSE.txt, its source is at ffmpeg.org.

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