github FlaxEngine/FlaxEngine 1.8.6511.1
Update 1.8.6511.1

22 days ago

Blog post: https://flaxengine.com/blog/flax-1-8-1-released/

Release notes: https://docs.flaxengine.com/manual/release-notes/1_8/index.html

Discussion: https://forum.flaxengine.com/t/flax-engine-update-1-8-6511-1/1709/2

Changelog:

  • Add support for importing .exr textures
  • Add logging and cleaning up leaked scene objects after play mode in Editor
  • Add trading minor optimizations in MSVC Development builds for compile speed
  • Add automatic restoring Anim Event tracks when reimporting animation asset
  • Add ShowDebugDrawSkeleton to preview Animated Model skeleton via Debug Draw
  • Add toggle orthographic view hotkey (Numpad Decimal)
  • Add locking actor selection in properties and prefab windows
  • Add displaying all actors in Actor toolbox search tab when no filter is applied
  • Add better anim events visuals in timeline editor
  • Add sorting search actor toolbox
  • Add Tags.Find utility
  • Add statically disabled tessellation on macOS/iOS
  • Add statically disabled geometry shaders on mobile
  • Add CPU profiler events for UI drawing
  • Add setter for crword agent position and velocity
  • Add option for using Address and Thread sanitizers
  • Add hiding TAA settings if TAA isn't enabled
  • Add Time.Synchronize to stabilize engine loop
  • Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames
  • Add improved size of Multi Blend nodes
  • Add undo for Multi Blend points moving
  • Add context menu to Multi Blend node points
  • Add tooltips to Multi Blend points
  • Add Ctrl to snap points to grid in Multi Blend editor
  • Add improved visuals of points in Multi Blend
  • Add grid labels drawing to Multi Blend
  • Add live debugging of blend position in Multi Blend
  • Add add/remove buttons to Multi Blend
  • Add better const correctness in Mesh and SkinnedMesh api
  • Add Write/Read methods to NetworkStream for INetworkSerializable sending in C# api
  • Add more useful orientation settings to Android
  • Add exported property to activity element in AndroidManifest.xml template
  • Add basic Android version settings to editor
  • Optimize DrawBatch for faster sorting
  • Optimize draw calls sorting in opaque passes
  • Optimize TreeNode rendering
  • Optimize ActorTreeNode reparent when it's not collapsed but one of the parents is
  • Optimize Anim Graph node size and remove limit of max 64 state transitions
  • Refactor engine loop to have better sync between game update, physics and drawing
  • Refactor UpdateGraph to run after engine services and game scripts
  • Refactor Visject Graph nodes data for unlimited size
  • Refactor Multi Blend nodes to support up to 255 blend points
  • Update DirectXTex to mar2024
  • Change default collision type to ConvexMesh from TriangleMesh
  • Fix default diffuse color value when importing material
  • Fix Editor viewport aspect ratio scaling to be removed from camera mouse movement
  • Fix numpad enter to normal enter on Linux
  • Fix Two Bone IK to have correct bone roll
  • Fix blend shapes transformation applying
  • Fix blend shapes normals usage
  • Fix blending nested animations to properly handle it per-node
  • Fix nested animations sampling
  • Fix animated model skinning precision issues
  • Fix errors on using spline editor in Prefab window
  • Fix error when applying prefab changes with Spline
  • Fix deselecting actors when using camera orbiting in viewport after releasing LMB when Alt is up
  • Fix text underline being in wrong spot on different DPIs
  • Fix particle emitter creation from templates
  • Fix various bugs in code detected with address/thread sanitizers
  • Fix EyeAdaptation bug to flash on play mode start in Editor when time gets reset
  • Fix heightfield not saved when editing splatmap of terrain with physical materials in use
  • Fix editor toolstrip by moving game cooking and building to the right for less missclicks
  • Fix panning Visject Surface with middle mouse button (right button does it) to prevent missed connections removals
  • Fix Debug Log scrolling when many entries are added at once
  • Fix cloning value utility for object references
  • Fix missing UI Control preview when changing UI Widget type
  • Fix surface node context menu to not show when moving surface
  • Fix margins issues in context menus
  • Fix FindRandomPointAroundCircle to always find a valid point on a NavMesh in the radius
  • Fix NavMesh to initialize earlier and prevent issues with crowd agents on a scene
  • Fix .NET runtime validity checks with daily runtime builds
  • Fix CachedAttributeGetter holding references to collectible types
  • Fix to release Prefab assets when unloading Scripting service
  • Fix freeze when selecting ModelPrefab referencing a removed asset
  • Fix terrain heightmap to use higher range format when decompressed
  • Fix bug in ValueContainer.HasDifferentTypes causing incorrect editor setup
  • Fix model tool importing to use temp file only for Assimp
  • Fix deadlock when parsing invalid HTML text in RichTextBox
  • Fix crash on prefab preview with lightmap in use
  • Fix crash when accessing physics objects state in OnLateFixedUpdate
  • Fix crash when resizing window on Vulkan
  • Fix crash when removing Anim Event visual script that is used in opened Animation timeline
  • Fix crash when using old Blend with Mask node in Anim Graph
  • Fix crash when playing uninitialized audio source
  • Fix crash when reimporting animation with translation set

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