github FlaxEngine/FlaxEngine 1.8.6510
Update 1.8.6510

latest release: 1.8.6511.1
one month ago

Blog post: https://flaxengine.com/blog/flax-1-8-released/

Release notes: https://docs.flaxengine.com/manual/release-notes/1_8/index.html

Discussion: https://forum.flaxengine.com/t/flax-engine-update-1-8-6510/1646

Changelog:

  • Add red tint highlight for CPU profiler table entries based on event duration
  • Add selecting actor spawned in the prefab window
  • Add color box to ColorTrackBall
  • Add events tracing feature to Animated Model for animation playback insights
  • Add displaying playback position of animation in Anim Graph window
  • Add SourceState and DestinationState modes to State Machine interruption modes in Anim Graph
  • Add new collection editing UI
  • Add option to enable Depth Test on cloth painting debug preview (enabled by default)
  • Add sub-groups expanded state restoring in Properties window
  • Add directions to Slider control
  • Add IsValidIndex to Array
  • Add Vehicle Physics Improvements (new options, tank vehicles)
  • Add Create parent for selected actors context menu button
  • Add hiding Actor's Transform for UIControlActor
  • Add RayCast utility to UI controls
  • Add MinCount and MaxCount to Collection attribute
  • Add require script and actor attributes
  • Add option to toggle focus game window on play inside context menu
  • Add reload project menu button
  • Add support for multiple physical materials in terrain - one for each painted layer
  • Add Material to RayCastHit for surface detection logic
  • Add API for runtime Terrain editing and expose Terrain patch and chunk to API
  • Add support for structure and script types in JsonAsset
  • Add improved Visject context menu items search
  • Add vertex snapping (gizmo with V key pressed)
  • Add support for importing material emissive and roughness from fbx file
  • Add support for using pointer in MarshalAs in scripting types
  • Add quick creation of scripts via * Add script button on Actor
  • Add ScriptingEnum::ToStringFlags for printing flag enums into readable text
  • Add font fallback for text rendering
  • Add spline editing improvements
  • Add focus selection lock input to scene tree window
  • Add SnapToGrid to vectors
  • Add NextUnitCircleVector2 extension method
  • Add the option to deselect all in Editor
  • Add rubberband-style selection in a Content View
  • Add the ability to quickly change window modes for the game window
  • Add improved category drop panel to look similar to other panels in scripts adding popup
  • Add parameter to change arrow cap size for Debug Draw
  • Add DrawAxisFromDirection and DrawRay with Ray structure for Debug Draw
  • Add Actor.GetPrefabRoot()
  • Add prefab link breaking to preserve nested prefabs links
  • Add skipping showing and applying changes to prefab root actor transform via Level
  • Add activeOnly parameter to Level::GetActors
  • Add parameter to finds only an active actor from the scenes
  • Add breaking node connection under mouse with middle button click
  • Add MoveFileToRecycleBin on Linux
  • Add support for VS 2022 v17.10 / MSVC 14.4x toolset
  • Add check to prevent incorrect NavCrowd::RemoveAgent usage
  • Add clamping multiblend value to the range set
  • Add partition mode and cascade spacing for Directional Light shadows
  • Add saving docking state for custom editor windows
  • Add Guid picker to support asset refs
  • Add AnimationRootMotionFlags to configure root motion component extraction
  • Add RootMotionMode to support extracting root motion from animated skeleton pose center of mass
  • Add skeleton mask asset parameter to Blend With Mask anim node
  • Add remaining clang options for Apple and Unix toolchains
  • Add initial ASTC pixel format support
  • Add ‘astc’ encoder lib
  • Add BehaviorTreeKnowledgeBooleanDecorator
  • Add automatic last dangling separator removal in context menu
  • Add better grid gizmo rendering in Editor viewport
  • Add save input and undo redo in Editor Options
  • Add support for animating LocalizedString value in Scene Animation
  • Add UI Control gizmo for editing UIs (in Prefab and Game windows)
  • Add resizing UI Control via widgets
  • Add cursor change and showing timeline edge duration when moving it
  • Add UI Widget to new asset creation for quick UI setup
  • Add physical units support to input fields in Editor
  • Add InputAxis and InputEvent integration with stdlib features
  • Add manual chunks loading before Binary Asset load in case content streaming flushed them out
  • Add changes to default post process settings
  • Add focusing search bar in content view and output textbox
  • Add normal logs for deps build subcommands
  • Add support for storing custom platform tools data in Game Cooker cache
  • Add auto focus to Editor Window when nothing clicked inside it
  • Add initial support for Precompiled Header Files (PCH) in MSVC compilation
  • Add support for building engine target as shared library on all platforms
  • Add Stopwatch for accurate duration measuring
  • Add OutputName to Build Settings for game output exe/package renaming
  • Add better win32 resource file injection to be done during linker call
  • Add printing stack trace even when not using log file
  • Add better stack trace reporting in crashes when running on non-Windows platforms
  • Add support for using Tracy profiler on Switch
  • Add removing dotnet libs for iterative rebuilds when AOT cache gets cleared
  • Add custom editor for buttons that allow listening for them inside the editor
  • Add support for multiple VisibleIf attributes
  • Add hold arrow key in tree to continuously scroll actors
  • Add drag drop for actor script items into scenes and prefabs
  • Add ability to use custom file proxy in Editor plugin for file type
  • Add an option to skip existing materials when reimporting
  • Add Start Time option for Audio Source actor
  • Add support for manually dirtying objects that use ReplicationFPS < 0 for manual-only replication
  • Add sanity check to prevent crashes when Animated Model has NaN in skeleton pose
  • Add support for stencil buffer on Vulkan and D3D11/D3D12
  • Add clickable parsing errors in build tool
  • Optimize Matrix decomposition to use Matrix3x3 for rotation
  • Optimize render targets freeing on the start of the game
  • Optimize UI Control serialization
  • Update Nintendo Switch support to he latest .NET 8 with Mono SGen
  • Update dotnet fork to the latest .NET 8.0.1
  • Refactor win32 exe icon updating
  • Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT
  • Refactor UI Control actor active state mirroring in UI via Visible properties rather than unlinked from parent
  • Refactor UI Control linkage in the prefab previews to prevent bugs
  • Refactor undo logic for actors reparenting in Editor
  • Refactor Editor UI style for selection and drag drop interactions
  • Refactor collider shape raycasting utilities to the PhysicsColliderActor class
  • Refactor PhysicalMaterial usage to utilize JsonAssetReference struct
  • Refactor 3D audio implementation in XAudio2 backend to match OpenAL
  • Refactor Visject Surface attributes data storage to use JsonSerializer instead of deprecated BinaryFormatter
  • Refactor engine systems to use platform time seconds rather than date time
  • Remove unused SaveTime/LoadTime from Scene
  • Remove unused 'PixelFormatExtensions::ComputeScanlineCount'
  • Rename Navigation.ProjectPoint into Navigation.FindClosestPoint to have consistent API naming
  • Fix Animated Model slot animations clearing on start
  • Fix fog to be usable for transparent materials (if enabled)
  • Fix auto-docking windows on open when system DPI scale is not 1
  • Fix missing asset update when dependant asset gets saved in Editor
  • Fix unlink usag on Unix systems to properly use returned value
  • Fix PostFx Materials blending for duplicated entries
  • Fix stopping slot animations and playing the same frame
  • Fix unpacking Variant structure if input value is a scalar
  • Fix missing default value for new Visject method parameter if method uses Vector param
  • Fix shader source code preview in editor
  • Fix FileSystem::CopyDirectory not failing when source folder is missing
  • Fix mouse events handling over window title bar on Windows
  • Fix HeaderAttribute usage with default values
  • Fix invalid log timing when log file is disabled in cooked build
  • Fix unreliable RPC calls to silently drop if we failed to find an object
  • Fix for editor view's cached CameraNearPlaneValue getting overwritten
  • Fix Dropdown panel to scale correctly
  • Fix ContextMenu short keys as needed to accommodate for scrollbar when visible
  • Fix combobox window position based on what direction it opens
  • Fix AlwaysShowScrollbars to update visibility state of the scroll bars
  • Fix drop location of multiple nodes to be vertical in Visject
  • Fix profiling hotkeys not working while profiler window is closed
  • Fix GPU profiler event percentage calculation and * Add tint highlight to spot slow entries
  • Fix opening projects with PostFx material assigned in Graphics Settings
  • Fix Plugins Window layout in UI
  • Fix Plugin Project creation when the user types in symbols
  • Fix new asset naming to always validate filename
  • Fix sprite atlas limit on 4096
  • Fix invalid shader codegen when using ddx/ddy in material vertex shader
  • Fix terrain painting when using multiple layers
  • Fix issue with CharacterController initialization when using Center offset
  • Fix copy/paste for UI brushes
  • Fix UI Control selection bounds drawing to handle rotations
  • Fix NextUnitVector2 to properly produce a vector within a unit circle
  • Fix asset thumbnails refresh to support multi-selection
  • Fix focusing editor camera on very large objects
  • Fix duplicating array values in Editor
  • Fix various Editor input shortcuts binding
  • Fix Slider deserialization if value range is invalid
  • Fix Transform diff serialization to properly handle prefab changes to a single component of transform
  • Fix model prefab issue with scaling and rotation
  • Fix differences between Assimp and OpenFBX imports in units scaling
  • Fix prefab transform on drag drop with parent
  • Fix Missing Script replacing in prefab
  • Fix for resetting local transform of newly created prefab child
  • Fix nested prefabs instance building logic
  • Fix creating prefab out of actor to reset local transform of it for better instancing
  • Fix cloth editing undo in Prefab viewport
  • Fix incorrect vehicle wheels collisions inside trigger volumes
  • Fix editor inputs processing in Game window to interferer with game inputs
  • Fix no available getter/setter node and item for private parameters in Visual Script
  • Fix Temporal Anti Aliasing ghosting and improve quality of blending
  • Fix marshaling custom type array to C# with MarshalAs used
  • Fix missing file error in Content::GetAssetInfo
  • Fix bug with saving Missing Script into file
  • Fix transform scaling applying to nested objects when drawing
  • Fix uninitialized value of NetworkConfig::NetworkDriver field
  • Fix networked objects dirtying for replication
  • Fix bug in NetworkReplicator::RemoveObject
  • Fix C++ Intellisense not working with latest version of Rider
  • Fix incorrect including editor modules in Game.Build.cs when git plugin pulling
  • Fix incorrect rigidbody rotation in AddMovement when using locked axis
  • Fix codegen skipping if and writing else if first
  • Fix codegen for nested enums
  • Fix missing networked object ID resolving
  • Fix JsonAsset::GetInstance to properly check base class
  • Fix problem with Procedural Texture Sample flicker if using scaled UVs
  • Fix getting file access time for Apple, Android and Linux
  • Fix DateTime::GetDate calculations
  • Fix render view panning when bug when no camera is active
  • Fix Json serializer for CSharp data to use UTF-8 text encoding
  • Fix editor exit with error code when game cooking CL fails
  • Fix sorting directories in build tool
  • Fix building macOS with the latest Vulkan SDK
  • Fix anim graph debugging to include nodes path for nested graphs
  • Fix root motion preview in animation window
  • Fix invalid Visual Studio solution folder nesting
  • Fix color grading issue with LUT texture used
  • Fix spatial audio playback in OpenAL with Large Worlds enabled
  • Fix terrain smoothing brush separation issue
  • Fix going into windowed mode on Windows
  • Fix rpath on Linux to handle plugins libraries loading in Editor
  • Fix error loggig in headless mode on platforms that use char16
  • Fix support for utf8 character in path on unix systems
  • Fix deadlock when stack overflows in the Anim Graph update
  • Fix timeline tracks dragging like recent improvements to tree UI
  • Fix Bone Socket transform when Animated Model pose is not yet evaluated
  • Fix error in Editor when Audio Clip duration is very small
  • Fix vehicle center of mass rotation used in wheels setup
  • Fix loading BehaviorKnowledgeSelectorAny from json object
  • Fix incorrect mouse cursor hiding on Windows when window is not focused
  • Fix preserving actors hierarchy order when performing undo of actor removal
  • Fix UI size changes when saving scenes or prefabs in Editor with different layout
  • Fix UI coordinate convertion in CanvasScaler
  • Fix split dragging not working in some cases
  • Fix carrot and selection height based on dpi scale to correctly scale with interface options
  • Fix missing debug shapes in prefab window
  • Fix loading shader cache when opened with different engine version
  • Fix d3d12 warning on initial gpu buffer state
  • Fix small GPU buffer update on Vulkan if data size align up overflows buffer size
  • Fix potential issues with shader resources bindings when using custom post processing effect
  • Fix TAA jitter in post-resolve passes such as editor primitives and debug gizmos
  • Fix Z-fighting issues in Debug Draw when using TAA
  • Fix bug in actors duplicate action due to incorrect actors list setup
  • Fix snapping to the ground actor when viewport is not focused
  • Fix drag and drop regression issue on tree UI
  • Fix Revert to Default option when property is marked as ReadOnly
  • Fix timeline playback control buttons visibility during seeking-only mode
  • Fix game ui inputs to UI when game is paused in Editor
  • Fix Mono.Cecil error in NetworkingPlugin when using external libraries
  • Fix duplicate generation of native variant conversion helpers
  • Fix PhysicsScene change not working in physics actors
  • Fix crash when scene graph node gets somehow duplicated by internal error in Editor
  • Fix crash in StaticModel::GetMaterial when model is not loaded or has invalid entries count
  • Fix crash on incorrect object destruction event
  • Fix crash on invalid string converted to managed string
  • Fix crash due to incorrect PhysX usage for vehicle setup
  • Fix crash while moving simulation disabled kinematic actors
  • Fix crash when adding physics scene with auto simulation
  • Fix crash when setting maanaged structure data via Variant
  • Fix crash when storage file gets deleted due to missing ref from async thread which failed to load it
  • Fix crash when finding actor or level with empty name text
  • Fix crash when using multi-threaded objects spawn and caching scripting VTables
  • Fix crash when replicating C# object with NetworkReplicated attribute on derived generic class
  • Fix crash when using degenerated triangle in Multi Blend 2D to properly sample animation
  • Fix crash when loading level with abstract script class
  • Fix crash when using generic interface in C#
  • Fix crash when using network replication or rpc after hot-reload in Editor
  • Fix crash when using invalid GPUTextureDescription

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