github FlaxEngine/FlaxEngine 1.1.6218
Update 1.1.6218

latest releases: 1.8.6511.1, 1.8.6510, 1.7.6407.2...
3 years ago

Discussion: https://forum.flaxengine.com/t/flax-engine-update-1-1-6218/339

Changelog:

  • Add overwrite prompt for SaveDialog on Windows
  • Add sweep and overlap physics queries for capsule shapes
  • Add more C++ docs and examples
  • Add improvements the random byte generation code
  • Add BoxBrush::SetMaterial
  • Add drag&drop support for Linux
  • Add UpDirection to Character Controller
  • Add automatic destination folder creation when saving Json asset
  • Add path utils to support StringView
  • Add error message box on Editor Options saving error
  • Add support for OnSerializing, OnSerialized, OnDeserializing and OnDeserialized callbacks for C# types serialization with Json
  • Add support for fixed-array fields in scripting
  • Optimize WriteStream::WriteText
  • Fix Win32 stack traces issue due to invalid search path for debug symbols
  • Fix diff serialization for C# lists
  • Fix deserialization of C# lists
  • Fix for UWP game build
  • Fix picking game binaries target when EditorTarget is not SetupTargetEnvironment
  • Fix using cross-module references inside C++ game project
  • Fix using references to projects outside the main project
  • Fix selecting spline points
  • Fix initial dock window size on high-dpi screen
  • Fix regression in adding model material slots
  • Fix Dropdown control
  • Fix duplicating spline
  • Fix AutoFocus saved in data for controls
  • Fix removing Gameplay Globals
  • Fix using AssetsCache in game code
  • Fix render layers mask usage for shadows rendering
  • Fix 3D audio placement for XAudio2 and OpenAL
  • Fix crash on relocation in BitArray
  • Fix using Sorting in C++ game code
  • Fix doc comments
  • Fix natvis for StringBuilder
  • Fix tooltips flicker
  • Fix tooltips to appear across multiple monitors making it hard to read them
  • Fix PrefabSpritesRenderer from script list
  • Fix using Camera refs
  • Fix ContainerControl.GetChildAt to iterate in reverse order to respect z order
  • Fix crash when using Actor GetScript or GetChild with invalid index
  • Fix compilation of bindings code with API_EVENT in some cases
  • Fix crash when using C# script that inherits from C++ script
  • Fix crash on bokeh in dof on d3d12 (NVidia driver issue regression)
  • Fix progress bar drawing precision and stability
  • Fix handling crash when loading scripting api bindings cache during build
  • Fix spline model geometry deformation precision issues
  • Fix DPI regression (use the overrideable RootWindow instead of _root)

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