github FlaxEngine/FlaxEngine 1.0.6216
Version 1.0.6216

latest releases: 1.8.6511.1, 1.8.6510, 1.7.6407.2...
3 years ago

Discussion: https://forum.flaxengine.com/t/flax-engine-update-1-0-6216/207

Changelog:

  • Add using additional temporary temp param in scripting bindings glue code for array parameters using BytesContainer
  • Add Orientation to editor view menu
  • Add golden ratio constant
  • Add Github Actions usage for CI
  • Add executable flag for scripts
  • Add more splash screen quotes
  • Add Remap node to all graphs
  • Add contribution guidelines
  • Add Mesh::UpdateMesh methods similar to C# API
  • Add material node to mix Normal Maps
  • Add option to Invert Panning in editor viewport
  • Add Sphere Mask node to materials
  • Add docs about the clockwise order of the indices in mesh triangles
  • Add Battery information API
  • Add option to format Visject nodes
  • Add rotator node for materials
  • Add DDX/DDY nodes for materials
  • Add modern file dialog for browsing folders on Windows
  • Add inline for float16 compression and add code reference note
  • Add missing FLAXENGINE_API expose macro to engine math types
  • Add more utilities to Collisions Helper
  • Split VectorInt.h into separate files for Int2, Int3 and Int4
  • Improve Visject Surface connections dragging
  • Improve build times in development configuration
  • Improve Variant typename loading if length is zero
  • Fix BlurPanel crashes due to slider for BlurStrength
  • Fix Editor windows position (on startup) for multi screens
  • Fix missing public empty constructor for UICanvas
  • Fix typos
  • Fix error when opening Anim Graph with node name not existing in skeleton anymore
  • Fix plane model normals
  • Fix Visual Script invoke method node signature check for output params passed by reference
  • Fix Unsigned Integer value field to prevent negative values
  • Fix missing focus for SliderControl
  • Fix open file dialog on Windows
  • Fix Visject Node layout when adding boxes from code
  • Fix missing animated model parameter error
  • Fix to disable terrain and foliage buttons if no scene is present
  • Fix a ton of typos
  • Fix CTRL+W issue in play mode in game view in Editor
  • Fix tracking mouse offset on high DPI screens
  • Fix scene animation rendering issue with game window is not selected tab
  • Fix crash in motion blur tile size calculation
  • Fix plane model incorrect rotation in material preview
  • Fix assertion during engine shutdown after crash during rendering
  • Fix crash when using Byte, Int16 or UInt16 as VS parameters
  • Fix loading VariantType.Blob
  • Fix crash when creating Empty particle emitter
  • Fix exporting textures in format R10G10B10A2 and R11G11B10 on Windows
  • Fix foot offset in Character Controller
  • Fix viewport zooming issues
  • Fix crash when applying changes to prefab
  • Fix ResizeAuto in SurfaceNode to include custom controls
  • Fix Get Node Transform size and missing output signal box
  • Fix crash on Android if GPU doesn't support linear sampling of the shadow map
  • Fix crash when resizing existing MaterialSlots collection for model
  • Fix padding in Editor info dialog
  • Fix error when animated model skeleton has duplicated node name
  • Fix crash when reloading scripts with opened custom json asset
  • Fix the crash when slope limit was set to 90 degrees (on Character Controller)
  • Fix fade distance node in materials

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