github FishB0nes98/Tekken3Recompiled v0.1.4
Tekken 3 Recompiled v0.1.4

pre-release3 hours ago

Fixed Jun's first-time arcade import in Easy Setup. The verified combat file now includes the movement values used by her forward and backward jumps.

Fixed mostly all Jun related bugs:
Opponents no longer copy her moves
She is now selectable in Tekken Ball Mode
Jun can now jump forward and backwards
She is fully playable in Tekken Force Mode now without crashing the game with fix opponents (Xiaoyu, Yoshimitsu, Jin, Heihachi)
In Practice Mode Jun no longer breaks menu fonts
Jun now appears correctly on the usage screen
More Jun related content:

Added the remaining Jun costumes from TTT1, so now she has 3
In arcade mode, AI can now select her and play her on any difficulty
Made a copy of the TTT2 Jun stage and added as her own stage. This is a brand new stage in the game
Remaining Jun related issues:

In Character Selector (version 1 and 2), Jun's small portrait still lost by memory and turns into a "creepy" image... Now it turns into a ? mark (better, right?)
In Team Battle: I still couldn't make Jun's small portrait work on the loading screen. When knocked out, she will have an empty black image, when in team, she will be a "?".
On her own new stage, Jun's background music is still Jin's music
Her Movelist still shows Jin's moves, this is on my TODO...
Other changes:

You can now quit from the game in the main menu
Added 3 new costumes: Heihachi tiger stripes, Eddy Monochrome and Julia Blue Turquoise
Removed the AI heavy "costume" selector and made a brand new version, that works like in T8
Character selectors have been changed to a new selecting flow: Select your character with any button, select your outfit from the ingame carousel -> play the game
AI generated outfit images are replaced to ingame "screenshots" of those outfits
Tekken Ball Mode and Theater Mode is now unlocked by default but can be turned off in mods
Fixed P2's mismatched roster cursor
Fixed overlapping player inputs: controller-assigned players no longer also consume keyboard bindings
Changed the standard character-selector countdown default from 20 to 99
Also a brand new launcher: Instead of booting straight into the game, players will see a Launcher where they can do different things:
Keyboard mapping supports separate primary/alternate keys for each player, without modifying controller profiles
Added a persistent disc-image library with validation, remembered selection, and confirmed nondestructive detachment
You can turn on and off any mods/additions to the game

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