- Fixed mostly all Jun related bugs:
- Opponents no longer copy her moves
- She is now selectable in Tekken Ball Mode
- Jun can now jump forward and backwards
- She is fully playable in Tekken Force Mode now without crashing the game with fix opponents (Xiaoyu, Yoshimitsu, Jin, Heihachi)
- In Practice Mode Jun no longer breaks menu fonts
- Jun now appears correctly on the usage screen
More Jun related content:
- Added the remaining Jun costumes from TTT1, so now she has 3
- In arcade mode, AI can now select her and play her on any difficulty
- Made a copy of the TTT2 Jun stage and added as her own stage. This is a brand new stage in the game
Remaining Jun related issues:
- In Character Selector (version 1 and 2), Jun's small portrait still lost by memory and turns into a "creepy" image... Now it turns into a ? mark (better, right?)
- In Team Battle: I still couldn't make Jun's small portrait work on the loading screen. When knocked out, she will have an empty black image, when in team, she will be a "?".
- On her own new stage, Jun's background music is still Jin's music
- Her Movelist still shows Jin's moves, this is on my TODO...
Other changes:
- You can now quit from the game in the main menu
- Added 3 new costumes: Heihachi tiger stripes, Eddy Monochrome and Julia Blue Turquoise
- Removed the AI heavy "costume" selector and made a brand new version, that works like in T8
- Character selectors have been changed to a new selecting flow: Select your character with any button, select your outfit from the ingame carousel -> play the game
- AI generated outfit images are replaced to ingame "screenshots" of those outfits
- Tekken Ball Mode and Theater Mode is now unlocked by default but can be turned off in mods
- Fixed P2's mismatched roster cursor
- Fixed overlapping player inputs: controller-assigned players no longer also consume keyboard bindings
- Changed the standard character-selector countdown default from 20 to 99
- Also a brand new launcher: Instead of booting straight into the game, players will see a Launcher where they can do different things:
- Keyboard mapping supports separate primary/alternate keys for each player, without modifying controller profiles
- Added a persistent disc-image library with validation, remembered selection, and confirmed nondestructive detachment
- You can turn on and off any mods/additions to the game