github FishB0nes98/Tekken3Recompiled v0.1.3
Tekken 3 Recompiled v0.1.3 — New Launcher

latest release: v0.1.4
pre-release4 hours ago
  1. Fixed mostly all Jun related bugs:
  • Opponents no longer copy her moves
  • She is now selectable in Tekken Ball Mode
  • Jun can now jump forward and backwards
  • She is fully playable in Tekken Force Mode now without crashing the game with fix opponents (Xiaoyu, Yoshimitsu, Jin, Heihachi)
  • In Practice Mode Jun no longer breaks menu fonts
  • Jun now appears correctly on the usage screen

More Jun related content:

  • Added the remaining Jun costumes from TTT1, so now she has 3
  • In arcade mode, AI can now select her and play her on any difficulty
  • Made a copy of the TTT2 Jun stage and added as her own stage. This is a brand new stage in the game

Remaining Jun related issues:

  • In Character Selector (version 1 and 2), Jun's small portrait still lost by memory and turns into a "creepy" image... Now it turns into a ? mark (better, right?)
  • In Team Battle: I still couldn't make Jun's small portrait work on the loading screen. When knocked out, she will have an empty black image, when in team, she will be a "?".
  • On her own new stage, Jun's background music is still Jin's music
  • Her Movelist still shows Jin's moves, this is on my TODO...

Other changes:

  • You can now quit from the game in the main menu
  • Added 3 new costumes: Heihachi tiger stripes, Eddy Monochrome and Julia Blue Turquoise
  • Removed the AI heavy "costume" selector and made a brand new version, that works like in T8
  • Character selectors have been changed to a new selecting flow: Select your character with any button, select your outfit from the ingame carousel -> play the game
  • AI generated outfit images are replaced to ingame "screenshots" of those outfits
  • Tekken Ball Mode and Theater Mode is now unlocked by default but can be turned off in mods
  • Fixed P2's mismatched roster cursor
  • Fixed overlapping player inputs: controller-assigned players no longer also consume keyboard bindings
  • Changed the standard character-selector countdown default from 20 to 99
  1. Also a brand new launcher: Instead of booting straight into the game, players will see a Launcher where they can do different things:
  • Keyboard mapping supports separate primary/alternate keys for each player, without modifying controller profiles
  • Added a persistent disc-image library with validation, remembered selection, and confirmed nondestructive detachment
  • You can turn on and off any mods/additions to the game

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