github Filoppi/Luma-Framework latest-774
Release (Build 774)

2 hours ago

The current version of all Luma mods (based on latest commit).

Installation instructions:

  • Extract all the files directly in the game main executable folder (replace the previous ones if you are updating)
  • If you already had a ReShade installation (dxgi.dll) overwrite it unless it's the same version. If you have other mods that used the dxgi.dll file, find a way to proxy them
  • Boot the game
  • Press home to bring out the ReShade and Luma menus (if they don't appear, ReShade or Luma failed to install or run)
  • Customize the settings if you'd like, the defaults are already good and pick up on your display calibration
  • (Linux only) install msvcrt40 and vcrun2022 using protontricks

Note that not all mods here are playable, some are work in progress. Consult the wiki mod list for their state, or ask in "HDR Den" discord for more information.
Note that some mods here might not be complete, like "Prey", which misses (optional) data for the rest of the mod, these should be downloaded from Nexus.
"Test" mods are made to be tested and have tools to investigate what's going on, and help the developers gather information.
The "Generic" mod will work in many games out of the box, especially if you pair it with a separate Auto HDR upgrade method.
Proton should be fully compatible out of the box.


Last commit: FFXV: DoF, bloom, rain and post-process upscale tracking

Defer SR until after DoF and sharpen the resolved scene, keeping native TAA as
fallback (replayed through the new vertex-buffer state cache) and the SSR
history copy-back. Scale the DoF CoC and bokeh taps per axis and composite the
CoC on the jittered render grid.

Capture native rain at its depth-tested draw and composite it after AA or
after the game DoF. Strip the motion vector response marker before decoding.

Improve native bloom filtering (tent highpass, Gaussian blur matched to the
native kernels, correct clamp bounds when upscaling), add the glare/vignette
variant with sparks and remove the obsolete bloom overrides.

Track post-TAA processing through render-sized targets with proportional
texture/viewport scaling, native-content initialization of promoted targets
and active-chain clear mirroring. Remove the debug logging helpers.

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