github Filoppi/Luma-Framework latest-671
Release (Build 671)

latest release: latest-672
one hour ago

The current version of all Luma mods (based on latest commit).

Installation instructions:

  • Extract all the files directly in the game main executable folder (replace the previous ones if you are updating)
  • If you already had a ReShade installation (dxgi.dll) overwrite it unless it's the same version. If you have other mods that used the dxgi.dll file, find a way to proxy them
  • Boot the game
  • Press home to bring out the ReShade and Luma menus (if they don't appear, ReShade or Luma failed to install or run)
  • Customize the settings if you'd like, the defaults are already good and pick up on your display calibration
  • (Linux only) install msvcrt40 and vcrun2022 using protontricks

Note that not all mods here are playable, some are work in progress. Consult the wiki mod list for their state, or ask in "HDR Den" discord for more information.
Note that some mods here might not be complete, like "Prey", which misses (optional) data for the rest of the mod, these should be downloaded from Nexus.
"Test" mods are made to be tested and have tools to investigate what's going on, and help the developers gather information.
The "Generic" mod will work in many games out of the box, especially if you pair it with a separate Auto HDR upgrade method.
Proton should be fully compatible out of the box.


Last commit: Shadow of War: HDR and more (#157)

  • Shadow of War: HDR and more

  • Shadow of War: Include everything and GameCBuffers

  • Shadow of War: Del unused shaders

  • Shadow of War: include a bunch of libs

  • Shadow of War: Clean main

  • Shadow of War: uses global include RCAS

  • Shadow of War: Reworded SR ImGui Section

  • Shadow of War: Don't exec SR code if off. Reduced Namespaces.

  • Shadow of War: fixes

  • Shadow of War: DISABLE_AUTO_DEBUGGER 1

  • Shadow of War: Fixed unreadable text color

  • Shadow of War: Removed duplicated shader

  • Shadow of War: DLSS Jitter History (DEVELOPMENT)

  • Shadow of War: Fixed ImGui ID pushing

  • Shadow of War: Reword user settings

  • Shadow of War: Cleaned Shaders

  • Shadow of War: Fixed edge cases for rolloff ext

  • Shadow of War: exposed Retuned Fire settings

  • Shadow of War: SR in Photo Mode (when TAA w/o MVs)

  • Shadow of War: Exposed Mip LOD bias for user to boost past SR recommended

  • Shadow of War: removed Photo Mode warning

  • Shadow of War: typo

  • Shadow of War: Re-added the CopyResource() fix

  • Shadow of War: No more UAV access for SR. Pass in dummy resource for SR in Photo Mode.

  • Shadow of War: draw_data.reset

  • Shadow of War: typo

  • Shadow of War: JitterHistory shows raw from CB

  • Shadow of War: tonemap safer which fixed TAA black

  • Shadow of War: Removed "needs testing" comment for jitter since it works!

  • Shadow of War: Sampler upgrades default off again. Tooltip to warn user.

  • Shadow of War: force DEVELOPMENT Shader Define off

  • Shadow of War: retuned Fire Retuning

  • Shadow of War: FSR

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