The current version of all Luma mods (based on latest commit).
Installation instructions:
- Extract all the files directly in the game main executable folder (replace the previous ones if you are updating)
- If you already had a ReShade installation (dxgi.dll) overwrite it unless it's the same version. If you have other mods that used the dxgi.dll file, find a way to proxy them
- Boot the game
- Press home to bring out the ReShade and Luma menus (if they don't appear, ReShade or Luma failed to install or run)
- Customize the settings if you'd like, the defaults are already good and pick up on your display calibration
- (Linux only) install msvcrt40 and vcrun2022 using protontricks
Note that not all mods here are playable, some are work in progress. Consult the wiki mod list for their state, or ask in "HDR Den" discord for more information.
Note that some mods here might not be complete, like "Prey", which misses (optional) data for the rest of the mod, these should be downloaded from Nexus.
"Test" mods are made to be tested and have tools to investigate what's going on, and help the developers gather information.
The "Generic" mod will work in many games out of the box, especially if you pair it with a separate Auto HDR upgrade method.
Proton should be fully compatible out of the box.
Last commit: HaloMCC: somewhat working (#198)
HaloMCC: init
HaloMCC: SubGameUserSettingsHandler & SWAPCHAIN_TEST_PEAK
HaloMCC: Working
HaloMCC: GTAO but ps only for now
HaloMCC: H2A GTAO and more
HaloMCC: H2A GTAO Main Pass CS
HaloMCC: H2A GTAO full res
HaloMCC: H2A GTAO all cs
HaloMCC: H2A GTAO settings
HaloMCC: H3 bloom, motion blur, ui
HaloMCC: H3 Bloom retuned closer to vanilla
HaloMCC: WarmupDirectAndIndirectHandler warmup_end
HaloMCC: cleanup
HaloMCC: H2A drawn_ao0 typo fix
HaloMCC: (not PR-able) forced either rgba16 GetBestResourceViewUpgradeFormat()
HaloMCC: better Neupow
HaloMCC: H3 ui shaders that need alpha saturated
HaloMCC: H3 tonemap slight hue correct
HaloMCC: Xbox360 Gamma Curve
HaloMCC: H2A GTAO allignment
HaloMCC: ODST bloom & PragMap
HaloMCC: H2A t legible
HaloMCC: Halo3ODST more hashes
HaloMCC: Tonemap stuff
HaloMCC: Halo3 stuff
HaloMCC: Halo3 stuff again
HaloMCC: 3, odst, r stuff
HaloMCC: tonemap and xegtao reach
HaloMCC: tonemap and xegtao improve
HaloMCC: 1 bloom, r film grain, ui toggle, xegtao better
HaloMCC: small bloom and filmgrain changes
HaloMCC: Halo4 meh
Co-authored-by: Filippo Tarpini filippotarpini@hotmail.it