github Filoppi/Luma-Framework latest-265
Release (Build 265)

latest releases: latest-343, latest-339, latest-337...
3 months ago

The current version of all Luma mods (based on latest commit).

Installation instructions:

  • Extract all the files directly in the game main executable folder (replace the previous ones if you are updating)
  • If you already had a ReShade installation (dxgi.dll) overwrite it unless it's the same version. If you have other mods that used the dxgi.dll file, find a way to proxy them
  • Boot the game
  • Press home to bring out the ReShade and Luma menus (if they don't appear, ReShade or Luma failed to install or run)
  • Customize the settings if you'd like, the defaults are already good and pick up on your display calibration

Note that not all mods here are playable, some are work in progress. Consult the wiki mod list for their state, or ask in "HDR Den" discord for more information.
Note that some mods here might not be complete, like "Prey", which misses (optional) data for the rest of the mod, these should be downloaded from Nexus.
"Test" mods are made to be tested and have tools to investigate what's going on, and help the developers gather information.
The "Generic" mod will work in many games out of the box, especially if you pair it with a separate Auto HDR upgrade method.
Proton should be fully compatible out of the box.


Last commit: - Allow graphics captures to be started by pressing "-" (minum) on the numpad (when reshade imgui wasn't shown)

  • Add and implement fast sign functions (slightly improved performance in almost all mods)
  • Fix autoHDR for videos sometimes being based on game paper white despite it needed it be based on UI paper white
  • Fix pre-UI scaling accidentally being done in gamma space in a couple games
  • Fix typos around
  • Fix shader analysis of DX11 shaders that had DX9 (SM2) data attached to them (e.g. Mafia II videos)
  • Added func to disable HDR on the display too

Mafia II DE:

  • Fixed bloom highlights having gradients steps (edges) around them, and bloom being a bit overly strong
  • Fixed fades to black being skipped due to a broken ultrawide fix
  • Fixed borked videos playback
  • Fixed all videos being played back as BT.601 instead of BT.709 (red skin tones) (not 100% sure it's correct in this game, it's optional)
  • Fix aggressive color grading changes by default. Now it's very much like vanilla but BT.2020 and with a few fixes on top. Additional modes are available to expand the range and avoid raised blacks.
  • Fix the game boot showing corrupted colors
  • Added screen sprites (e.g. police cars flares, sun flares, ...) to the list of effects to HDRify
  • Improved contrast and saturation application (better general quality and also better highlights, the code didn't work well with values beyond 1)
  • Improved HDR tonemapping highlights desaturation

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