github Filoppi/Luma-Framework latest-133
Release (Build 133)

latest releases: latest-343, latest-339, latest-337...
6 months ago

The current version of all Luma mods (based on latest commit).

Installation instructions:

  • Install the latest version of ReShade with Addons support in the path to the game you want to add Luma to (you don't need anything else for it, no ReShade effects etc, just ReShade for DX10/11/12)
  • Extract all the files directly in the same folder where ReShade is installed
  • Boot the game
  • Press home to bring out the ReShade and Luma menus (if they don't appear, ReShade or Luma failed to install or run)
  • Customize the settings if you'd like, the defaults are already good and pick up on your display calibration

Note that not all mods here are playable, some are work in progress. Consult the wiki mod list for their state, or ask in "HDR Den" discord for more information.
Note that some mods here might not be complete, like "Prey", which misses (optional) data for the rest of the mod.
"Test" mods are made to be tested and have tools to investigate what's going on, and help the developers gather information.
Proton should be fully compatible out of the box.


Last commit: Deus Ex:

  • Hooked ambient and lights lighting values, can be fully customized with user params
  • Lowered the ambient light to 80% given that it was too strong, made for bad viewing conditions back in 2010, the game has much better atmosphere and lighting
  • Slightly lowered default bloom, as it was too aggressive and done to simulate HDR in SDR (game lacked tonemapping!)
  • Exposed a bunch of extra settings (desaturation, HDR boost, ...)
  • Improved SDR split view compatibility
  • Added AutoHDR on videos
  • Boosted some more additive lighting to be more HDR
  • Default to gamma 2.35 as it looks better in this game
  • Added compatibility with non DE version

Mafia III:

  • Improved SDR split view mode

INSIDE:

  • Fixed a few of the 64 tonemapper permutations not compiling
  • Improved SDR split view mode

Luma:

  • Fix luma cbuffers padding being broken in publishing/shipping modes
  • Made some DX11 render state restoration safer
  • Added helper function to add a new shader pass with its own RTVs and SRVs all cached in a struct that you can easily keep
  • Added support for gamma 2.4 or any other gamma (set "custom_sdr_gamma" to any value > 0)
  • Fixed inverted condition asserts

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