The current version of all Luma mods (based on latest commit).
Installation instructions:
- Install the latest version of ReShade with Addons support in the path to the game you want to add Luma to (you don't need anything else for it, no ReShade effects etc, just ReShade for DX10/11/12)
- Extract all the files directly in the same folder where ReShade is installed
- Boot the game
- Press home to bring out the ReShade and Luma menus (if they don't appear, ReShade or Luma failed to install or run)
- Customize the settings if you'd like, the defaults are already good and pick up on your display calibration
Note that not all mods here are playable, some are work in progress. Consult the "HDR Den" discord for more information.
Note that some mods here might not be complete, like "Prey", which misses (optional) data for the rest of the mod.
"Test" mods are made to be tested and have tools to investigate what's going on, and help the developers gather information.
Proton should be fully compatible out of the box.
Last commit: - Update license and readme
- Add samplers details to draw captures data
- Add constant buffer hashes to draw captures data
- Print out more blend states information in draw captures data
- Added a new way of unifying multiple hlsl shaders into one, by giving them the name 0x########, and adding their file name to the "redirected_shader_hashes" list, with all the hashes they should redirect to. This will be needed by INSIDE as well as it's got 64 tonemapper permutations (sad face).
- Quantize the emulated SDR presentation stripes to 8 bit
- Lower AutoHDR brightness in Mafia III
- Add some binary patching utilities
Heavy Rain:
- improve film grain compared to the original implementation (it's now only focused on highlights, as it should, and remains visible at 4k)
- add Ultrawide and 4:3 support (memory live patching, Thanks to @RoseTheFlower) (videos are also now not stretched anymore)
- finalized "ENABLE_LUMA" off mode, it should now look just like Vanilla SDR
- improved SDR Mode (it's got proper tonemapping now)
- UI now can scale in brightness, boost it up a little if it's hard to see it
- Added bloom and lens flare slider (it applies most of the times, but not always, anyway it's good to keep it at default)
- Fixed almost all NaNs and invalid negative colors. Some pass through and turn to black during FXAA/SMAA (the No AA path might not clear them as nicely as I don't have a stable entry point to clear them). It's small enough of a problem to not bother the experience (only a few meshes/shaders cause them, but this game literally has a different shader for every single object in the game, so i can't fix them all)
- Added PumboAutoHDR on videos (quite faint, as they had awful compression artifacts)
- Improved HDR Boost code and default values (bloom is now pre-tonemapped to account for that)
- Darkened pause menu background as it made the UI hard to read in SDR or HDR
- Improve FXAA compared to Vanilla