Test build for the Ultrawide mod (pull request #202, issue #180). It is 2.3.0 plus PR #202: mods can carry game patches and can be dropped in as a .zip, so the mod works without the 2.2.0 installer. 2.2.0 and 2.3.0 do not read the mod's zip: with them the game stays at its usual resolution (the "it just runs at 1080p" report on #202).
What changes from 2.3.0
- Mods with game patches. A mod can carry patch files (
patches/*.xml, with signatures like the built-in ones) and can be a.zipin themodsfolder, unpacked by itself. AResolution Patch - <width>x<height>of a ticked mod is a Render resolution choice in the launcher (Home, Performance) and in the in-game menu (Insert → Performance), as3440x1440 (mod)and so on. Ultrawide.zip(attached below): 3440x1440, 2560x1080, 3840x1600 (21:9), 5120x1440 (32:9), 1920x1200 and 2560x1600 (16:10), with a wider horizontal field of view instead of a zoomed-in picture. Only 3440x1440 was tested in game by the mod's author.- Cutscene bars are black. The game draws a cutscene in a 16:9 picture in the middle of the screen and never clears the rest (at 16:9 there is no rest). At the mod's sizes the last game frame stayed at the sides, or at the top and bottom at 16:10: the "freezes at the last frame before the video" report on #202. While the video decoder hands out pictures, the presenter now draws everything outside that 16:9 picture black. Render sizes within 1% of 16:9 (all the built-in ones) are not touched.
Not changed: menus and the HUD are fitted to 16:9 by the game, so the darkened background of a menu does not reach the sides (the top and bottom at 16:10). Cutscenes stay 16:9: they are pre-rendered videos.
How to test
- Unzip
gow3-windows.zipinto a new folder and point the launcher at your game files. - Put
Ultrawide.zip(do not unzip it) in themodsfolder next toGod of War III.exe(launcher: Mods → Open). Open the launcher again: the Mods page lists the mod, ticked, with "(game patches)". - In Render resolution pick your monitor's size
(mod), then PLAY. Use borderless or fullscreen at the same size. - Play until a cutscene video starts during gameplay (not only the one before New Game), and also look at the main menu and the pause menu.
Reply on #202 with: the resolution, your GPU, whether the bars around a cutscene are black, whether gameplay comes back in full after the cutscene, and anything cropped, stretched or missing at the edges. If something fails, attach user\last_run.log.
Validation so far
- Unit tests:
movie-bars-test(the bars at 5120x1440, 3440x1440 and 2560x1600; none at 1920x1080, 854x480 and 3840x2160; shown only while pictures keep coming),videodec-test(one report per picture handed to the game, none for a picture that does not fit),graphics-settings-test; Python suite: 331 tests OK. - The signatures of all six mod sizes match the reference build
d85c8135…(the author tested on6e72330e…). - Not run in game here: no ultrawide monitor. That is what this build is for.
You still need your own God of War III Remastered game files. No game files are included.