github FelipePrado0/gow3_pc windows-v2.1.7-teste3
Test build teste3 on 2.1.7: black lines fix on by default for AMD and Intel (2.1.7-teste3)

latest release: windows-v2.1.8
pre-release2 hours ago

Test build teste3, not a release. Built from branch worktree-gpu-amd (PR #106, commit e2cd838) on top of 2.1.7. Replaces teste2, whose zip stopped on a fresh folder with NameError: name 'source' is not defined (a main-branch bug in scripts/link_libc.py and scripts/link_modules.py; both fixed here and the full prepare was run from this exact zip). For the black lines on AMD RDNA2 cards (#65 and duplicates) and the corruption on Intel Arc (#28 and duplicates).

What changed since amd-teste1

  • The fix is now on by default on Intel's Windows driver too (Arc A750, B580, 140V, MSI Claw 8 AI+ confirmed it with the teste.bat; integrated Intel GPUs on Windows get the same default). AMD's Windows driver was already on by default. No .bat needed anymore: just open the game. NVIDIA, Linux (RADV) and Steam Deck are unchanged.
  • Launcher: Performance → GPU data → Game multisampling → Automatic names the card the game will run on and the decision, for example "Automatic (Intel(R) Arc(TM) A750 Graphics: off)" or "Automatic (NVIDIA GeForce GTX 1650: on)", and follows the Graphics card choice. Off and On force it on any card.
  • gow3-gpu-capabilities --list prints, per GPU, the multisampling default on that driver and which GPU the game picks.

How to test

Fresh folder, no teste.bat, your usual settings. last_run.log is in your saves folder (the launcher's "Saves folder", for example Documents\god of war 3 saves) and must contain GPU: guest multisampling off on AMD and Intel.

  1. Default: open the game 3 times from scratch; say whether the lines or the corruption appeared in any of them, with one screenshot, and attach one last_run.log.
  2. Launcher label: say what the Game multisampling box shows (the card name and off/on).
  3. Optional control: 1 launch with set GOW3_NO_MSAA=0 in a .bat next to God of War III.exe; the lines should come back.
  4. If you play further, say whether anything comes back later in the game or at 1440p/1800p/4K, and whether FPS or edges changed.

Hybrid laptops (Intel integrated + NVIDIA): the log line GPU: guest multisampling off/on is what the game applied; if the label names the wrong card, say so.

Em português

Build de teste teste3, não é release. Substitui o teste2, cujo zip parava em pasta nova com NameError: name 'source' is not defined (bug da main em scripts/link_libc.py e scripts/link_modules.py; os dois corrigidos aqui, e o prepare inteiro foi rodado com este zip). A correção das linhas pretas liga sozinha na AMD e também no driver da Intel no Windows (Arc A750, B580, 140V e MSI Claw 8 AI+ confirmaram com o teste.bat; as Intel integradas entram na mesma regra). Não precisa mais de .bat: é só abrir o jogo. NVIDIA, Linux (RADV) e Steam Deck não mudam. No launcher, Performance → GPU data → Multisampling do jogo → Automático mostra a placa e a decisão ("Automático (Intel(R) Arc(TM) A750 Graphics: desligado)"); Desligado e Ligado forçam em qualquer placa.

Testes: pasta nova, sem o teste.bat. (1) 3 aberturas do zero, dizer se as linhas ou a corrupção apareceram em alguma, um print e um last_run.log (fica na pasta de saves; precisa ter GPU: guest multisampling off); (2) dizer o que a caixa "Multisampling do jogo" mostra; (3) opcional: 1 abertura com set GOW3_NO_MSAA=0 num .bat, as linhas devem voltar; (4) quem jogar mais adiante, dizer se algo volta depois ou em 1440p/1800p/4K, e se FPS ou bordas mudaram.

You still need your own God of War III Remastered game files. No game files are included.

sha256 of gow3-windows.zip: be9cda35ef3f471edc7d90ed4cf288899f49cf8e84252ef8ced2ddf15e28ebf9

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