ISA test build 1 on 2.1.7, not a release. Built from branch worktree-isa-rewrite (PR #129, commit 38637d9) on top of 2.1.7. Tracking issue: #102 (#33 and #66 are the earlier reports of the same stop).
What it is
2.1.7 plus support for CPUs that have AVX but lack MOVBE, BMI1 and LZCNT: Intel Sandy Bridge (2011) and Ivy Bridge (2012), including the Xeon E5-2689, E3-1230 v2 and E5-2667 v2 from the reports, and AMD FX. On those CPUs 2.1.6/2.1.7 stopped at start with STOP: this CPU lacks instruction sets the game's code uses: MOVBE, BMI1, LZCNT .... This build instead rewrites the ~1400 instructions of the game's code that use those sets to small emulated stubs at load time and then runs the game. On a CPU that has every set nothing changes.
New lines in user\last_run.log on an old CPU:
CPU: missing MOVBE, BMI1, LZCNT(what your CPU lacks)ISA: 1416 sites (MOVBE 104, BMI1 1235, LZCNT 77, F16C 0); 84 relocated, 1 int3, 0 unsupported(the table built for your game version; numbers differ a little between game versions)ISA: CPU lacks MOVBE, BMI1, LZCNT: 1416 sites rewritten (1331 jmp, 84 relocated, 1 int3), 0 skipped- on exit,
ISA: most executed sites:followed by up to 10 lines: this tells us whether the emulation costs performance and where
A CPU without AVX (Nehalem, Core 2, Phenom II) still stops with the STOP: line; it is out of reach.
Setup
- Extract into a new folder (do not mix with an older build); start
God of War III.exeand choose the game folder once, as usual. - Play through the intro to the main menu and into the first fight. Then quit the game normally (close the window), so the exit report is written.
- Please paste here, from
user\last_run.log: theCPU:line, everyISA:line including themost executed sitesblock at the end, and, if the game crashed, the wholeFault:block (theFault:line, the registers and the#nframes). Also say how it felt: did it reach the menu, did it reach gameplay, any slowdown compared with what you expect from your GPU.
Performance on these CPUs has not been measured yet: each emulated instruction costs about 50-100 ns, and the hottest one ran ~30 million times in 2-3 minutes on the developer's machine, which should be a few percent of one core. Your report is the first real measurement.
Em português. Esta é uma build de teste da 2.1.7 para CPUs que têm AVX mas não têm MOVBE, BMI1 e LZCNT (Sandy Bridge, Ivy Bridge, AMD FX), como o Xeon E3-1230 v2 da #102. Em vez de parar com STOP: this CPU lacks ..., o jogo reescreve as ~1400 instruções que usam esses conjuntos para stubs emulados e roda. Extraia em uma pasta nova, escolha a pasta do jogo no launcher, jogue até o menu e até a primeira luta, feche o jogo pela janela e cole aqui as linhas CPU: e ISA: do user\last_run.log (inclusive o bloco ISA: most executed sites: do fim), mais o bloco Fault: inteiro se o jogo fechar sozinho. Diga também se chegou ao menu, se chegou a jogar e se sentiu lentidão.