github FabianZettl/konsoru-launcher-releases v0.2.0
v0.2.0 — Public Beta

latest releases: v0.8.0, v0.7.5, v0.7.0...
pre-releaseone month ago

v0.2.0 — first beta

The UI is now consistent across every system and carries the hand-tuned layout directly in the
build, so it looks the same on a fresh install as it does after tweaking it by hand — and the same
on other screen sizes, not just the Thor's.

New

  • Home menu themes — the light Switch-style shelf now has a Dark mode (near-black grey) and
    an animated Wave background borrowed from the PSP menu, tintable from 16 colors (the PSP menu
    offers the same palette now)
  • UI sound volume slider in Settings → Display, separate from the per-system on/off switch
  • Full scraper settings — the library scraper no longer just runs: pick which systems (checkbox
    per system, or all), what to fetch (cover, screenshot, title image, description, corrected title),
    and whether existing data gets overwritten or only gaps filled
  • Reworked Assets tab in a game's options popup — every asset shown with a live preview and
    its own actions: scrape fresh candidates and pick one from a thumbnail row, point at your own
    file, or clear it. Covers offer separate Square and Portrait scrape buttons
  • Cover art is fetched in the shape each system actually displays — square for Dreamcast, PSX,
    Game Boy/Color/Advance and Switch, portrait for the rest, instead of always pulling portrait box
    art and cropping it
  • Every system is now in the catalog (59, up from 25) — 3DO, Amiga, Arcade, Atari 2600/5200/
    7800/Jaguar/Lynx/ST, C64, ColecoVision, DOS, Famicom Disk System, Game Gear, Intellivision, MAME,
    Master System, Sega CD, MSX, PC Engine (+CD), Pokémon Mini, Satellaview, ScummVM, Sega 32X,
    SG-1000, SuperGrafx, Vectrex, Virtual Boy, WonderSwan (+Color), ZX Spectrum, Xbox 360. Each gets
    the same home-shelf capsule treatment (clear logo, tinted capsule, console art). The shelf still
    only lists systems that actually have games
  • Console descriptions on the second screen for 14 more systems
  • Wii U now also finds plain .wux/.wud/.rpx files, not just Cemu's extracted folders
  • 3DS now also finds .cci, .cxi, .3dsx and the compressed .zcia/.zcci/.zcxi/.z3dsx

Fixed

  • Layouts hold their proportions on any resolution, not just the Thor's — font sizes, paddings
    and spacing now scale with the screen instead of staying physically fixed
  • All manual layout tweaks are baked into the build — Dreamcast pills, GB/GBC cartridges, GBA
    and PS2 selection layering, GameCube title, PS2 info strip, SNES cartridge/title, Wii date, Wii U
    grid/tooltip/selection frame, and the Wii/Wii U details letterbox colors
  • PSX carousel drift fixed at the source — the focused cover no longer wanders off-center the
    further you browse (the scroll container was moving the row on top of the centering)
  • PSX covers now sit square inside the selection frame instead of overflowing it
  • The ROM-folder setup screen no longer flashes up for a moment on every app start
  • The second screen no longer sometimes lands on the main display after a restart
  • Home shelf capsules were cut off on the left edge
  • Soft keyboard didn't appear for text fields inside the options popups
  • The Save button in the Metadata tab was unreachable
  • Picking an asset now applies immediately and visibly instead of appearing to do nothing

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