v0.1.1 — pre-release
New
- In-app update checker (Settings → Updates), with a Stable/Include-prereleases toggle and direct
APK download link - Options popups redesigned: one landscape, tabbed popup per platform (Startup Video / UI Sounds /
Emulator), plus a new per-game popup (West/X on a focused game) for emulator override, manual
metadata re-scrape, and manual cover/description swap - UI Sounds toggle now actually mutes sounds, instead of being decorative
- Cover art on the generic (untheduled) platform grid, instead of blank tiles
- Device silhouette art behind each platform tile on the home shelf
- Cartridge insertion animation on launch for SNES/GBA/GB/GBC — the case slides out, centers
full-screen, then flies into the console slot before the game boots - Second-display watchdog: auto-relaunches the Thor's lower screen if it goes dark on its own
- One-time battery-optimization exemption prompt, to reduce background app kills
Fixed
- 3DS crash on open (missing manifest entry for the interactive grid activity)
- 3DS emulator detection now recognizes Lime3DS, not just Azahar
- 3DS grid resized to match real hardware proportions; tooltip now spans all 3 visible tiles
- 3DS layout editor: tooltip bubble and text are now independently movable
- 3DS display desync on leaving the shelf via the grid's own back action
- Manual metadata/asset overrides were silently ignored when ES-DE data already existed — they now
always take priority - Options popups could get stuck showing the first platform/game opened (Koin ViewModel caching)
Diagnosed, not yet resolved
- Wii U (Cemu): fails for "extracted" folder-format titles with no bootable file at the expected
path — a ROM-scanning gap, not an emulator bug - PS2 (ARMSX2): launches but the game doesn't visibly boot — cause still unconfirmed