Changelog
All notable changes to KONSORU Launcher are documented here.
v0.1.0 — first public feedback build
Initial public release. Everything below is new, since this is the first version anyone outside
of on-device testing has seen.
Per-console themes
- Nintendo Switch — tile row with the real Switch Home Menu chrome and selection glow
- Nintendo 3DS — built around the Thor's dual screens like the real hardware: an interactive
icon row on the bottom screen, wobbling Clear Logo art for the highlighted game on the top
screen - GameCube — disc-menu-style shelf, with the console's own boot video and menu music
- Wii — Wii Menu-style channel grid
- Wii U — Wii U Home Menu-style tile grid with placeholder tiles, plus functional
Settings/Shop/Browser utility tiles and a live background-color picker - Dreamcast — swirl-menu-style shelf with its own boot video and UI sounds
- PlayStation 2 — full coverflow-style case-browsing recreation
- PSP — XMB-style recreation
- SNES — Classic Mini-style boot shelf
- Every other platform uses a clean generic grid until it gets its own theme
Dual-screen support
- The Thor's second screen shows live game details and cover art for whatever's highlighted on
the main screen - For Nintendo 3DS specifically, the two screens swap roles to match real 3DS hardware — the
interactive grid lives on the bottom screen, Clear Logo art on top - Background menu music now correctly pauses when the app loses focus (e.g. when an emulator
launches) instead of continuing to play underneath it - Full-screen immersive mode: both the status bar and gesture-navigation bar are hidden on the
main shelf
Emulator integration
- Per-platform emulator launching for Switch (Eden), GameCube/Wii (Dolphin), Wii U (Cemu), PSP
(PPSSPP), PS2 (ARMSX2/NetherSX2), 3DS (Lime3DS/Azahar/Citra), plus RetroArch core support for
classic systems - Honest per-emulator "verified working" flagging under the hood — not every listed emulator has
been confirmed to actually boot a game yet, see Known Issues in the README
Metadata & cover art
- Local ES-DE-style metadata and media support (covers, screenshots, marquees/Clear Logos, etc.)
- SteamGridDB and IGDB fallback for cover art and descriptions when local data is missing
Fixes since early internal builds
- Fixed the Wii U tile grid clipping behind its own background and the selected tile jumping out
of the grid instead of just gaining a highlight border - Fixed the Wii U background color picker crashing when sampling a color from screen
- Fixed the 3DS interactive grid and the top-screen details view falling out of sync when leaving
the 3DS shelf - Fixed 3DS tile sizing and spacing to match real 3DS hardware proportions