New Features
- FNA now supports the Metal graphics API on Apple devices
- OpenGL is still the default, pass
/gldevice:MetalDevice
to use Metal instead
- OpenGL is still the default, pass
- Update to FAudio 20.02
Fixes:
- Texture2D.FromStream now uses native memory for pixel data allocation, improving GC performance
- GLDevices now use SDL_memcpy instead of memcpy, improving runtime compatibility
- Numerous accuracy fixes for IGraphicsDeviceManager/Service initialization
- The max vertex attrib index is now 16, per the SM3 spec (for real this time)
- MouseState's internal memory layout now matches XNA
- Fix resuming a fully stopped SoundEffectInstance
- Significant optimizations for PipelineCache
- Fix crash on RenderTargetCube disposal
Thanks to our GitHub Sponsors, including...
Super Sponsors:
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