New Features:
- FNA now supports the BRUTE C#-to-C++ code generator
- SDL2_FNAPlatform:
- Add full support for GamePadCapabilities
- VolumeUp/VolumeDown keys are now supported
- OpenGLDevice: NoSuitableGraphicsDevice now includes device information, if available
- DynamicVertexBuffer/DynamicIndexBuffer: Add SetDataPointerEXT extension
Fixes:
- Game: Rewrite ResetElapsedTime to do what it's actually supposed to do
- Effect: Various optimizations related to sampler/texture parameter mapping
- Texture2DReader: Fix reading from streams that start in the middle, rather than 0