[1.3.2.0] - 2019-11-02
Added
- Non Lethal Weapons
- Make opponents unconscious with special weapons
- Unconscious players can be woken up
- by a MultiGun with Heal Player attachment
- after a random timer (60-180 seconds)
- Paint Garages (with optional map markers) around the map for painting Vehicles
- Park your Vehicle in / on the Garage and hold Space (DynaMenu) on the Terminal
- Costs: 500 Krypto (Configurable by Admins)
- https://plays.tv/video/5d5d721191c8f06d14
- Player / Server Statistics (within the E-Pad)
- Times connected / Playtime (hours) / Max Alivetime (hours) / Distance Walked (Km)
- Objects Looted / Trades at Trader / Placed Buildings / Crafted Items
- Karma / Player Revived / Tradermissions
- Player Kills / AI Kills / Antagonist Kills / Zombie Kills
- Deaths by Player / Deaths by AI / Suicides
- K/D PvP / K/D PvE
- https://plays.tv/video/5d5d716b0b171855fe
- Hint in Inventory for Heal / Revive / Repair to be used as MultiGun Attachment
- Item description to Trader items
- UAV Backpacks - Assemble and then use via DynaMenu (SpaceMenu)
- Animated Heli Crash (with scattered loot)
- Some Chinese translations (thx to @CHL198011)
Fixed
- Players could instant get killed on contact with new placed BaseBuilding Parts
- Players Glasses (Goggles) were not correctly added on login / revive
- Some Building Parts where falling down on build (also when snapped correctly)
- Texture for Solar Generator / Charger was broken
Changed
- Weapon attachments are no longer dismounted within containers on restarts
- Clothings (BackPacks / Vests / Uniforms) in storages will no longer get unpacked on restarts
- Vehicle / Storage Lock
- Colorized Vehicle / Storage Lock messages
- Hint how long your Vehicle will stay locked on lock
- Vehicles locked inside your own PlotPole-Range have now a longer Locktime
- Inside your PlotPole-Range: 3 days
- Outside your PlotPole-Range: 30 minutes
- https://plays.tv/video/5d5d71d2137413ba08
- Increased UAV sounds
- Changed Taru / Huron / Mohawk Door Sounds (more decent sound)
- changed unarmed jump animation
- UAV-Support (AI's) will now spawn a bit more away from your Position
- Changed / Fixed some Epoch asset models
- Reduced Rain by default
- Hunger / Thirst / Alcohol loss no longer depends on time multiplier by default
- Reworked Looting function (Epoch furnitures + additional ground Loot)
Server Owners
- Added an option to force the Gender for Players on Spawn / Respawn with "ForceGender" in cfgEpochClient.hpp
- Added the FastNights Epoch Event by default to epochconfig.hpp
- Added Compatibility to Lythium and Livonia Map
- Added a MultiMap compatibility
- Make it possible to run also not official supported maps
- Use the mission.sqm within the epoch._ChangeMe folder
- Spawn (Debug-Box) is set to [0,0] and spawn positions are random created on restarts
- Custom Textures (e.g. from Paintshop) can now be saved to the Database
- set "UseCustomTextures" in epochconfig.hpp to "true"
- force saving Vehicles after painting by:
- Client side Scripts: _vehicle call EPOCH_interact;
- Server side Scripts: _vehicle call EPOCH_server_save_vehicle;
- To adjust the new BaseLock-Time, use "vehicleLockTimeHome" in epochconfig.hpp
- Configs for the Painting Garage (available colors / Costs) can be found in CfgPainting.hpp
- SetUnitLoadout has been replaced by an Epoch function.
- To simply strip and reload Inventory, use "call EPOCH_ReloadLoadout";
- Player Login Mass-Check
- Another fix to prevent login issues
- If you still have issues, make sure these positions are very close in your mission.sqm:
- respawn_east
- respawn_west
- all VirtualMan_EPOCH Entities
- Players playtimes are now shown in the Playerlist in Adminmenu
- Added a function to jump up for Admins in Adminmenu
- Admin Teleport on mapclick now use ALT instead of CTRL (prevent creating Linemarkers)
- Added an option "EnablePhysicsOnBuild" to cfgEpochClient.hpp to disable physics while Building
- Changed syntax in cfgServicePoints to allow inherits from other Vehicle Classes
- Some more infos can be found here: https://epochmod.com/forum/topic/34454-repair-rearming-script/?do=findComment&comment=307310
- Added a config for the already available FastNight Event to epochconfig.hpp
- New Weapons + Mags:
- pvcrifle_01_F
- NL_pvc_bb_mag -> Knockout
- nl_Shotgun
- NL_shot_bb_mag -> Knockout
- nl_auto_xbow
- xbow_mag_bolt -> Kill
- xbow_mag_tranq -> Knockout
- xbow_mag_exp -> small explosion -> Kill
- hgun_Pistol_tranq_01
- tranq_dart_mag -> Knockout
- pvcrifle_01_F
- If you run Infistar lower then v260 (not published for now), you have to change this inside your Infistar files!
- A3AH:
-
1
- Search for: "_addCaseHDMG = 0;"
- add a new line behind it with: "_addCaseHDMG = player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];"
-
2
- Search for: "if(_addCaseHDMG == _roundRandomNumberHDMG)then"
- change it to: "if(_addCaseHDMG == (_roundRandomNumberHDMG+1))then"
-
3
- Search for: "player addEventHandler ['HandleDamage',''];"
- change it to: "player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];"
-
- A3AT:
- 1
- Search for: "player addEventHandler ['HandleDamage',{}];"
- replace it with: "if (infiSTAR_MOD == 'Epoch') then {player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];}else {player addEventHandler ['HandleDamage',{}];};"
- 1
- A3AH: