github EpochModTeam/Epoch 1.3.2.1530
1.3.2 build(1530) for Arma 3 v1.88+

latest releases: 1.3.3.1549, 1.3.3.1530, 1.3.3.1546...
4 years ago

[1.3.2.0] - 2019-11-02

Added

  • Non Lethal Weapons
    • Make opponents unconscious with special weapons
    • Unconscious players can be woken up
      • by a MultiGun with Heal Player attachment
      • after a random timer (60-180 seconds)
  • Paint Garages (with optional map markers) around the map for painting Vehicles
  • Player / Server Statistics (within the E-Pad)
    • Times connected / Playtime (hours) / Max Alivetime (hours) / Distance Walked (Km)
    • Objects Looted / Trades at Trader / Placed Buildings / Crafted Items
    • Karma / Player Revived / Tradermissions
    • Player Kills / AI Kills / Antagonist Kills / Zombie Kills
    • Deaths by Player / Deaths by AI / Suicides
    • K/D PvP / K/D PvE
    • https://plays.tv/video/5d5d716b0b171855fe
  • Hint in Inventory for Heal / Revive / Repair to be used as MultiGun Attachment
  • Item description to Trader items
  • UAV Backpacks - Assemble and then use via DynaMenu (SpaceMenu)
  • Animated Heli Crash (with scattered loot)
  • Some Chinese translations (thx to @CHL198011)

Fixed

  • Players could instant get killed on contact with new placed BaseBuilding Parts
  • Players Glasses (Goggles) were not correctly added on login / revive
  • Some Building Parts where falling down on build (also when snapped correctly)
  • Texture for Solar Generator / Charger was broken

Changed

  • Weapon attachments are no longer dismounted within containers on restarts
  • Clothings (BackPacks / Vests / Uniforms) in storages will no longer get unpacked on restarts
  • Vehicle / Storage Lock
    • Colorized Vehicle / Storage Lock messages
    • Hint how long your Vehicle will stay locked on lock
    • Vehicles locked inside your own PlotPole-Range have now a longer Locktime
      • Inside your PlotPole-Range: 3 days
      • Outside your PlotPole-Range: 30 minutes
    • https://plays.tv/video/5d5d71d2137413ba08
  • Increased UAV sounds
  • Changed Taru / Huron / Mohawk Door Sounds (more decent sound)
  • changed unarmed jump animation
  • UAV-Support (AI's) will now spawn a bit more away from your Position
  • Changed / Fixed some Epoch asset models
  • Reduced Rain by default
  • Hunger / Thirst / Alcohol loss no longer depends on time multiplier by default
  • Reworked Looting function (Epoch furnitures + additional ground Loot)

Server Owners

  • Added an option to force the Gender for Players on Spawn / Respawn with "ForceGender" in cfgEpochClient.hpp
  • Added the FastNights Epoch Event by default to epochconfig.hpp
  • Added Compatibility to Lythium and Livonia Map
  • Added a MultiMap compatibility
    • Make it possible to run also not official supported maps
    • Use the mission.sqm within the epoch._ChangeMe folder
    • Spawn (Debug-Box) is set to [0,0] and spawn positions are random created on restarts
  • Custom Textures (e.g. from Paintshop) can now be saved to the Database
    • set "UseCustomTextures" in epochconfig.hpp to "true"
    • force saving Vehicles after painting by:
      • Client side Scripts: _vehicle call EPOCH_interact;
      • Server side Scripts: _vehicle call EPOCH_server_save_vehicle;
  • To adjust the new BaseLock-Time, use "vehicleLockTimeHome" in epochconfig.hpp
  • Configs for the Painting Garage (available colors / Costs) can be found in CfgPainting.hpp
  • SetUnitLoadout has been replaced by an Epoch function.
    • To simply strip and reload Inventory, use "call EPOCH_ReloadLoadout";
  • Player Login Mass-Check
    • Another fix to prevent login issues
    • If you still have issues, make sure these positions are very close in your mission.sqm:
      • respawn_east
      • respawn_west
      • all VirtualMan_EPOCH Entities
  • Players playtimes are now shown in the Playerlist in Adminmenu
  • Added a function to jump up for Admins in Adminmenu
  • Admin Teleport on mapclick now use ALT instead of CTRL (prevent creating Linemarkers)
  • Added an option "EnablePhysicsOnBuild" to cfgEpochClient.hpp to disable physics while Building
  • Changed syntax in cfgServicePoints to allow inherits from other Vehicle Classes
  • Added a config for the already available FastNight Event to epochconfig.hpp
  • New Weapons + Mags:
    • pvcrifle_01_F
      • NL_pvc_bb_mag -> Knockout
    • nl_Shotgun
      • NL_shot_bb_mag -> Knockout
    • nl_auto_xbow
      • xbow_mag_bolt -> Kill
      • xbow_mag_tranq -> Knockout
      • xbow_mag_exp -> small explosion -> Kill
    • hgun_Pistol_tranq_01
      • tranq_dart_mag -> Knockout
  • If you run Infistar lower then v260 (not published for now), you have to change this inside your Infistar files!
    • A3AH:
      • 1

        • Search for: "_addCaseHDMG = 0;"
        • add a new line behind it with: "_addCaseHDMG = player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];"
      • 2

        • Search for: "if(_addCaseHDMG == _roundRandomNumberHDMG)then"
        • change it to: "if(_addCaseHDMG == (_roundRandomNumberHDMG+1))then"
      • 3

        • Search for: "player addEventHandler ['HandleDamage',''];"
        • change it to: "player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];"
    • A3AT:
      • 1
        • Search for: "player addEventHandler ['HandleDamage',{}];"
        • replace it with: "if (infiSTAR_MOD == 'Epoch') then {player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];}else {player addEventHandler ['HandleDamage',{}];};"

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