github EpochModTeam/Epoch 1.2.0.1271
1.2.0 build(1271) for Arma 3 v1.82+

latest releases: 1.3.3.1549, 1.3.3.1530, 1.3.3.1546...
5 years ago

Added

  • Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @he-man
  • Missing Config entry "immuneIfStartInBase" in epochconfig.hpp @G-DoG
  • Radiation Suits to Loot, Pricing and Itemsort @he-man
  • Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp @he-man
  • Config to disable Fuelsources in PlotPole Range to epochconfig.hpp @he-man
  • Reworked Trader Menu @he-man
    • Secondary Weapon can now be sold directly from hand
    • Attachments from sold weapons from hand will be put back into your Inventory
    • Weapons in hand are now marked in menu as "in Hand"
  • Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... @Helion4, @he-man
  • 4 Hoverboard Vehicles: @Helion4
    • "hoverboard_epoch_1"
    • "hoverboard_epoch_bttf"
    • "hoverboard_epoch_a3"
    • "hoverboard_epoch_cargo"
  • Mountainbike "MBK_01_EPOCH" @Helion4
  • Helicopter UH1H "uh1h_Epoch" @Helion4
  • BaseCam + BaseCam Terminal @Helion4, @he-man
    • Build Cams at your Base and watch them through the Terminal
  • Wooden Stairs with lockable Bars on the top (upgradeable from Wooden Stairs) @Helion4
  • Wood and Metal Garage Doors as upgradeable Baseparts @Helion4, @he-man
  • 1/3 Plywood wall directly craftable @Helion4, @he-man
  • You can now wash yourself with a soap in your inventory at water sources (reduce Soiled) @Helion4, @he-man
  • 2 new masks (Thor Helmet "thor_mask_epoch" and Iron Man Mask "iron_mask_epoch") @Helion4
  • Search field in Admin spawn window (Admintool) @he-man

Fixed

  • Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. @he-man
  • Alive Toxic Sapper was not toxic @he-man
  • Binocular with "B" was not working, if you are using R3F or AdvSlingLoad @he-man
  • Models for Radiation Suits @Helion4
  • Traps were Indestructible by using indestructible "Constructions_static_F" @he-man
  • Hopefully less login issues on BaseSpawn @he-man
  • Kick by using Jet ejector seats @he-man
  • Wrong calculated Bullets in Traders @he-man
  • Locked Vehicles were unlocked after upgrade @he-man
  • Everybody was able to open Hatch on Windows / Doors on foreign Bases @he-man
  • Ban for "RscMenuTeam" commandmenu @he-man
  • Adjusted some SnapPoints for Basebuilding to be more accurate @he-man
  • Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) @he-man
  • Added missing ItemWaterPurificationTablets to pricing @G-DoG
  • MultiGun was not working on very large Vehicles (VTOL) @he-man
  • GoldenSeal will no longer disappear when fully grown in a Garden @he-man
  • Items in Subcontainers (Items in BackPacks in Containers) were not saved @he-man
  • Drunk effects were not working correctly @he-man
  • Model / Graphics fix for Cinder Floors @Helion4
  • Snapped Walls on Stairs sometimes were not fixed correctly @Helion4
  • Quadbike handling was a bit too slippery @Helion4

Changed

  • Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @he-man
  • Made Temp-Vehicles tradable (will not be stored in Trader after selling them) @he-man
  • Wood / Cinder Walls can now snap to each other @he-man
  • Energy from windsources / solarsources is now calculated by wind / overcast @he-man
  • Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) @he-man
  • Consumed EnergyPacks give only energy calculated by left ammo in the Pack @he-man
  • Moved server "EpochEvents" folder from epoch_server_settings.pbo to epoch_server_events.pbo @DirtySanchez, @vbawol
  • Some script optimizations @vbawol
  • Vehicle pricing adjustments "import tariffs" @vbawol
  • Some now Icons for Dynamenu @forelle Vierkant

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