Added
- Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @he-man
- Missing Config entry "immuneIfStartInBase" in epochconfig.hpp @G-DoG
- Radiation Suits to Loot, Pricing and Itemsort @he-man
- Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp @he-man
- Config to disable Fuelsources in PlotPole Range to epochconfig.hpp @he-man
- Reworked Trader Menu @he-man
- Secondary Weapon can now be sold directly from hand
- Attachments from sold weapons from hand will be put back into your Inventory
- Weapons in hand are now marked in menu as "in Hand"
- Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... @Helion4, @he-man
- 4 Hoverboard Vehicles: @Helion4
- "hoverboard_epoch_1"
- "hoverboard_epoch_bttf"
- "hoverboard_epoch_a3"
- "hoverboard_epoch_cargo"
- Mountainbike "MBK_01_EPOCH" @Helion4
- Helicopter UH1H "uh1h_Epoch" @Helion4
- BaseCam + BaseCam Terminal @Helion4, @he-man
- Build Cams at your Base and watch them through the Terminal
- Wooden Stairs with lockable Bars on the top (upgradeable from Wooden Stairs) @Helion4
- Wood and Metal Garage Doors as upgradeable Baseparts @Helion4, @he-man
- 1/3 Plywood wall directly craftable @Helion4, @he-man
- You can now wash yourself with a soap in your inventory at water sources (reduce Soiled) @Helion4, @he-man
- 2 new masks (Thor Helmet "thor_mask_epoch" and Iron Man Mask "iron_mask_epoch") @Helion4
- Search field in Admin spawn window (Admintool) @he-man
Fixed
- Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. @he-man
- Alive Toxic Sapper was not toxic @he-man
- Binocular with "B" was not working, if you are using R3F or AdvSlingLoad @he-man
- Models for Radiation Suits @Helion4
- Traps were Indestructible by using indestructible "Constructions_static_F" @he-man
- Hopefully less login issues on BaseSpawn @he-man
- Kick by using Jet ejector seats @he-man
- Wrong calculated Bullets in Traders @he-man
- Locked Vehicles were unlocked after upgrade @he-man
- Everybody was able to open Hatch on Windows / Doors on foreign Bases @he-man
- Ban for "RscMenuTeam" commandmenu @he-man
- Adjusted some SnapPoints for Basebuilding to be more accurate @he-man
- Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) @he-man
- Added missing ItemWaterPurificationTablets to pricing @G-DoG
- MultiGun was not working on very large Vehicles (VTOL) @he-man
- GoldenSeal will no longer disappear when fully grown in a Garden @he-man
- Items in Subcontainers (Items in BackPacks in Containers) were not saved @he-man
- Drunk effects were not working correctly @he-man
- Model / Graphics fix for Cinder Floors @Helion4
- Snapped Walls on Stairs sometimes were not fixed correctly @Helion4
- Quadbike handling was a bit too slippery @Helion4
Changed
- Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @he-man
- Made Temp-Vehicles tradable (will not be stored in Trader after selling them) @he-man
- Wood / Cinder Walls can now snap to each other @he-man
- Energy from windsources / solarsources is now calculated by wind / overcast @he-man
- Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) @he-man
- Consumed EnergyPacks give only energy calculated by left ammo in the Pack @he-man
- Moved server "EpochEvents" folder from epoch_server_settings.pbo to epoch_server_events.pbo @DirtySanchez, @vbawol
- Some script optimizations @vbawol
- Vehicle pricing adjustments "import tariffs" @vbawol
- Some now Icons for Dynamenu @forelle Vierkant