Added
- Plant Spawner: vehicle object for sunflower. @Helion4
- MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @he-man
- Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @he-man
- Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @he-man
- Make Trader more configurable in epochconfig.hpp @he-man
- Added Examples for Batchfiles to control Server Restarts @DirtySanchez
- default pops for "center" marker @awol
- More map supports @awol
- Lighter is needed to imflame fires @DirtySanchez
- FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez
- Rope is needed for SlingLoad (get back on release) @DirtySanchez
- R3F compatibility for SlingLoad @DirtySanchez
- Hints while using Vehicle Repair (MultiGun) @he-man
- Config to completely disable Simulation for BaseParts (if not needed) @he-man
- Made Radiation configureable by cfgepochclient.hpp @raymix
- Hints for lock / unlock Vehicles / Storages @he-man
- Nuisance multiplicator in cfgepochclient.hpp @he-man
- Reduce rads over time at cost of immunity @raymix
- Wearable Male & Female wearable full radiation suit @Helion4
- December seasonal items (Santa hat / Snowman) @Helion4
- Autorun function (suggested by Ghostrider) @he-man
- Default Key is "W"
- You can change the key in EPOCH ESC Menu
- If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it
- If your legs are broken, you get a hint "can not autorun - legs are broken"
- If the terrain is too steep, you only walk in AutoRun
- Inside Water, you can not Autorun
- Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @he-man
- Config in cfgepochclient.hpp to block ATM's in Plotpole range @he-man
- Power Sword @helion
Fixed
- False BE kicks since Arma 3 1.80 update.
- Nightlight now also follow players inside Vehicles @he-man
- Fixed fault disabled DynamicDebris @morgoth0
- SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0
- Without Advanced Vehicle Repair, Vehicle upgrade was not available @he-man
- Base Storages could be deleted if near Loot containers were auto-deleted @he-man
- Some Tarp Loot was spawned under the Floor @he-man
- Reworked wall check by getting out of Vehicles @he-man
- Garden Plot had no physical ground @Helion4
- Some Vehicles were missing in EPOCH Admin Spawn Menu @he-man
Changed
- RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @awol
- SnapPoints for Building objects (especially full / half / quarter Floors) @he-man
- Some performance tweaks
- Inventory will be opened automatically, if "you found something" @awol
- EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez
- Traders will no longer refill sold magazines @he-man
- Magazines will automatic be repacked in Trader
- First the trader offers full magazines
- If no full magazine is available, the Trader offer the last not full magazine
- Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty)
- You also get a Tooltip, how much bullets left in magazine
- The prices are calculated by the left bullets in the magazine
- Increased snap-distance for Foundations (much easier to find snap positions) @he-man
- Reworked and added EPOCH Vehicle Classes @he-man
- Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor
- Hatchback >= lvl2 will no longer stuck in forests
- Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH"
- Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH"
- The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH"
- Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit)
- Added Door-Animations to some Vehicles by GetIn / GetOut