[Changed] Trash looting is now done by interaction system only. Hold Space Bar and choose Examine.
[New] Split gamemode from main assets, all epoch client gamemode code and configs are now found in the mission file under APL-SA license. https://github.com/EpochModTeam/Epoch
[Added] Support for CUP Vehicles and Weapons.
[Added] Display temperatures in both Fahrenheit and Celsius.
[Added] Fully reworked loot object spawn system.
[Added] Headers added to all gamemode files that include: Author, Description, Github Source link, Usage and Examples.
[Added] All text based feedback now use new EPOCH_dynamicText function.
[Added] Show current build number on debug monitor.
[Added] Player Karma stat is now effected by Arma 3 rating system via Event Handler. More TBA.
[Added] Players can now harvest Hemp from maps that it grows wild.
[Changed] Can now over heat if fatigued and air temperature is greater than 100F or 37C
[Changed] Crafting now supports Water sources from 'CfgWorldInteractions' configs.
[Changed] Moved Cultist and Sapper permanently to enemy side.
[Changed] Disabled remote sensors on server and client as all AI Epoch is locally controlled. https://community.bistudio.com/wiki/disableRemoteSensors
[Changed] Repacked all pbo's to make use of the new 32-bit P3D binarization process. https://dev.arma3.com/post/techrep-00026
[Changed] Massive code overhaul to make use of many new SQF commands instead of slower SQF logic.
[Changed] Increased the amount of Krypto a player can hold from 25k to 250k.
[Changed] Further improve loot positions in existing maps and add more missing positions for CUP maps.
[Changed] General cleanup and reorganizing of files.
[Fixed] Temporary direction and angle placement issues when base building.
[Fixed] Force player to lobby if the player did not tapout after timer runs out.
[Info] Required Arma 3 version is now 1.56 or higher.
Server
[Added] Support for Napf by Momo and ANixon http://steamcommunity.com/sharedfiles/filedetails/?id=635780806.
[Added] Batch files to rebuild server and mission pbo's can be found in Github Root/Tools/Build folder.
[Added] Updated version redis-server.exe to latest build (2.8.2400) and added full Redis config examples.
[Added] limit to number of plant sites that can spawn. Can be controlled with "plantLimit" inside (CfgEpoch >> worldName).
[Added] Support for Eden editor mission files (version 51) and attributes.
[Added] Battleye filter updates for CUP Weapons and CBA.
[Changed] Moved vehicle spawn limit configs to per map configs found in server settings pbo (CfgEpoch > WorldName > allowedVehiclesList).
[Changed] Use BIS_fnc_addStackedEventHandler for onEachFrame, onPlayerConnected, onPlayerDisconnected to increase compatibility with other mods like CBA.
[Changed] Lower disconnect timeout to 10 seconds with disconnectTimeout set via config.cfg. https://community.bistudio.com/wiki/server.cfg
[Changed] Mission system can now use missionConfigFile configs.
[Changed] publicVariableClient calls changed to use remoteExec. This should provide better performance and reliability as PVC's can be unreliable under heavy use and can also bottleneck the games netcode.
[Changed] CfgClientFunctions is now able to be overridden via description.ext.
[Changed] Fully removed BIS MP init override and added remoteExec BE filter rule for initPlayerServer.sqf usage. (Still must be whitelisted in remoteExec configs to use)
[Fixed] Incorrect scope on some magazine items prevented them from showing in the admin spawn menu.
[Fixed] Reworked player login, fixes issues with players logging in without gear (when one or more players are logging in at the same time, IE. server startup)
[Removed] Old BEC plugin as its not needed anymore.
[Info] RConPort 2303 added to example-beserver.cfg for changes since A3 1.58.
[Info] epochAH.hpp updated "antihack_checkFiles" for new file paths.
[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
[Info] Removed old .bikey and added new one for 0380.
Build: 427
[Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/
[Changed] Preloading sapper by spawning one on the map at server start.
[Changed] Change to github markdown for credits and license.
[Fixed] Mission loot payout not working. Thanks to @he-man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/
[Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/
[Fixed] Green Marked traders unable to be accessed.
[Fixed] Trailing commas in CfgLootTable.
[Fixed] Disallow building inside of vehicles.
[Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled.
[Fixed] removeExec Battleye kick fixed.
[Fixed] Player getting stuck waiting for inventory to load.
[Fixed] Delete base object if over limit.