github EmbarkStudios/quilkin v2026.10.0
2026.10.0 (2026-10-14)

7 hours ago

Breaking Changes

  • make UDP IO backend runtime configurable (#1414)

Features

  • Add more metrics around phoenix and game traffic (#1047)
  • Add initial nmap-service-probes crate (#1059)
  • Allow XDP when force flag is set (#1070)
  • Add xDS provider (#1087)
  • Add service.id as a parameter (#1097)
  • Add phoenix_distance metric (#1115)
  • parse origin IP through proxy headers (#1132)
  • add cluster label to active_endpoints metric (#1149)
  • add metrics to server. (#1158)
  • add ASN information to metrics (#1159)
  • add metrics (#1161)
  • support pulling gameservers from multiple namespaces (#1177)
  • add leader election to configuration, and block mDS communication on being the leader (#1176)
  • add support for logging to files (#1212)
  • update unreal plugin. (#1231)
  • Clean up Datacenters which fail to respond to qcmp pings (#1267)
  • Add network coordinate route (#1286)
  • Add decryptor filter (#1035)
  • Initial corrosion integration (#1348)
  • Batch k8s events to prevent excessive calls to EndpointSet::update() (#1370)
  • add http provider + provider benchmarks (#1379)
  • arm image support (#1404)
  • add db limit options, add checks for database at startup (#1403)
  • recover from SQLITE_FULL errors (#1407)
  • add udp benchmarks (#1416)
  • add corrosion provider loadtest (#1417)
  • use wal normal mode (#1425)
  • QuicDcid strategy for quilkin.filters.capture.v1alpha1.Capture filter (#1419)
  • reduce frequency and add parameter
  • query queue count dynamically from the system
  • add more metrics around traffic
  • publish multi-arch amd64 + arm64 images
  • add more configuration options
  • reap tombstones of deleted endpoints
  • move to n-dimensional coordinates

Fixes

  • Guard against invalid gameserver events (#1041)
  • fix env var names (#1085)
  • Add health check enabled to xDS provider (#1088)
  • use new health check bool (#1091)
  • Add short timeouts and keepalive intervals (#1141)
  • set distance metric on none branch (#1142)
  • shutdown on panic (#1144)
  • fix metric name (#1164)
  • use consistent semantics for watching gameservers (#1198)
  • spawn mmdb provider in new API (#1208)
  • canonise IP address in process_client_packet (#1218)
  • do not terminate task on completion (#1219)
  • actually wait for sessions to drain during shutdown (#1224)
  • canonise server_addr in XDP (#1226)
  • Don't clear local config when connection is lost (#1256)
  • Ensure Datacenter xDS resource names and versions are consistent (#1276)
  • don't block xDS task when outgoing request buffer is full (#1297)
  • don't return on gameserver stream error, just continue (#1307)
  • Change how latency to other nodes is measured (#1364)
  • reject invalid ports (#1372)
  • rustdoc errors & warnings
  • compose example
  • add udp session limit to prevent unbounded growth (#1396)
  • compile errors in agones crate (#1410)
  • agones tests running on GHA (#1411)
  • k8s readiness check (#1413)
  • remove panic on connect_insecure call
  • restore cache_size pragma even when vacuuming fails
  • don't panic on tracing install
  • update to 0.9.20 (RUSTSEC-2026-0204)
  • count more errors in metrics
  • add octet-stream content type to /debug/pprof/allocs
  • set user as root
  • reorder so program is attached before bind
  • change idle timeout
  • prevent hostname resolution panics during packet processing
  • accept any width of integer for ASN
  • probe buffer ring registration so auto falls back to poll
  • stop two sessions to the same gameserver from sharing a port
  • drop removed datacenters, not relay itself
  • don't cache maxmind misses from before the database loads

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