github Echo-Storm/ls-addon-manager v1.0.1
1.0.1

latest release: v1.0.2
2 hours ago

1.0.1: heavy upscalers no longer take a game's frame rate under frame generation, faster starts, and fixes.

  • The upscalers lighten the frames Lossless Scaling generates when the card is full (on by default; issue #22). With frame generation an upscaler runs on every picture shown, so a heavy model (DLSS 4.5, FSR 4) could cost a game most of its frame rate. While the card's load is at or over the manager's GPU limit (95 % if that feature is off), the generated frames get a much lighter picture; the game's own frames are still upscaled in full. Untick Lighter upscaling of generated frames when the card is full in the upscaler's panel to turn it off.
  • Shaders are compiled once and kept. The addons start without the 1 to 5 seconds of compiling (a small cache under %LOCALAPPDATA%\LSAddonManager\shader-cache; engine start-up at 4K went from about 7 s to 0.4 s).
  • The comparison label shows the runtime's version (issue #21). Ctrl+Shift+F9 steps through NIS and the upscalers; each label now has a second line such as RUNTIME 310.9.1.
  • Everything is in the package now, as prototypes: EchoFG (our own frame generator) and Video Super Resolution (off until you switch them on; rough in places; Video Super Resolution comes with the NVIDIA Video Effects SDK files it needs, under NVIDIA's licences). Only the Neural Rendering model file nvngx_dlssnr.dll is yours to provide.
  • Setup leaves a file you have changed alone. It records what it puts in the addons folder and overwrites every shipped file except one that is no longer what it put there (a runtime of your own, an edited addon.json); it tells you which it kept. To get our current version of such a file, delete it and run Setup again.
  • Icons: the recorder gets a camera and the GPU limit a gauge, Video Super Resolution and EchoFG have their own, and an addon's icon.svg may use basic shapes (rect, circle, ellipse, line, polyline, polygon), not only paths.
  • Safer: an update download GitHub lists no SHA-256 for is refused (the release page's own download is the way then); the recorder waits for its compression threads before it frees memory; and fixes from a line-by-line read of the code: the ReShade watcher, the GPU card choice, the NIS viewport reader, the comparison label's bar check, the model self-test with a folder that ends in a backslash, a save dialog's default extension, paths with unusual characters in the Runtimes list.
  • Docs: a documentation map, a "What you need" table and a quick start in the README, new FAQ entries, and every script now in tools/.

If you have an earlier version, this replaces it. Download LSAddonManager-1.0.1-x64.zip, unzip, run LSAddonManagerSetup.exe. SHA-256 of the zip: 0125a41853d6fe68d37f8ae3a3c4647535325df502b28a77af84e9fe7d25ccfb

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