github Echo-Storm/ls-addon-manager v0.9.9
Addon Manager for Lossless Scaling 0.9.9

latest releases: v0.9.12, v0.9.11, v0.9.10...
10 hours ago

A fix for HDR games in the DLSS and FSR Upscalers, and faster tests.

  • HDR highlights keep their brightness in the upscalers. In 0.9.8 the upscalers took HDR frames, but bright highlights (a sun, a lamp,
    a 1000-nit sky) came out at a fraction of their brightness, about 170 nits. HDR frames are upscaled in an SDR view that rolls
    highlights off towards white, and that roll-off was so steep that DLSS's or FSR's smallest change near white undid a highlight.
    It is now logarithmic: in the test a 1000-nit highlight comes back at about 950 nits with DLSS and 885 with FSR (it was 170).
    Neural Rendering's HDR picture is unchanged: its change still fades out above the SDR white as before.
  • Tests: the Neural Rendering and upscaler scenarios run about four times faster (the full set in about 5 minutes, it was 20), and
    everyday runs only the scenarios for the code that changed. A runtime switch in the DLSS Upscaler is tested with enough frames after
    it (DLSS starts again cold in about two seconds).

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