github EasyEddi/Isolated-Greenhouse-Simulator v0.1.0
MVP Alpha 0.1.0

3 months ago

Description

MVP Alpha 0.1.0 is the first standalone playable release of Isolated Greenhouse. It delivers a calm first-person plant-care and greenhouse-management loop inside the project's L-shaped industrial hall, with no browser or external launcher required.

Changelog

  • Built a complete first-person Windows game with movement, sprinting, held equipment, interaction prompts, inventory, hotbar, pause settings, audio, and persistent saves.
  • Recreated the L-shaped hall with residential, operations, storage, nursery, greenhouse, water, and drone-delivery departments.
  • Added twelve distinct modeled plant species with continuous visible growth, individual moisture use, nutrition use, preferred soil, preferred fertilizer, health, and recoverable stress.
  • Added press-and-hold watering with a visible stream, a finite watering-can reservoir, and a physical refill station.
  • Added soil preparation, fertilizer compatibility, mature offshoot production, secateur harvesting, propagation, offshoot sales, and inherited variegation mutations.
  • Added the online stock terminal with species and care categories, a cart, leaf currency, and queued physical drone deliveries.
  • Kept shop-only categories and the order cart out of the dedicated offshoot-selling view.
  • Added twelve persistent physical shelf slots for storing and retrieving tools, supplies, starters, and offshoots.
  • Added a plant journal, current objectives, plant readouts, shift records, autosave, manual save, backup recovery, and resumed pending deliveries.
  • Made live plant care readouts distinguish moisture condition, missing feed, matching profiles, and mismatched profiles.
  • Hardened saves and the economy against malformed values, unknown stock, duplicate delivery collection, and invalid cart quantities.
  • Made the packaged gameplay smoke test preserve existing player saves instead of leaving test progress behind.
  • Validated the release with 577 simulation, geometry, and audio checks, 92 scene and input checks, per-species repeated-harvest soaks, a complete gameplay smoke path, multi-aspect visual review, and a packaged-executable smoke test.

Contributors

  • @EasyEddi - game direction, project assets, design, implementation, and testing with Codex assistance.

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