Pre-Release 5.0.0-beta3
This pre-release allows for using the application with the Odyssey Phase 1 Alpha without constant complaints of 'Error: Frontier server is lagging'. Work is on-going for supporting any new items and features in the Alpha, but this application should now be usable with it. Please report any EDMC errors you experience!
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Add support for detecting if a player is on-foot. This is then used to prevent false 'Frontier server lagging' messages.
Note that currently your on-foot location can only be detected when you login, and not when you disembark from an Apex shuttle anywhere.
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Linux and macOS: You can now set a font name and size in your config file. Ensuring this is a TTF font, rather than a bitmap font, should allow the application UI scaling to work.
- 'font' - the font name to attempt using
- 'font_size' - the font size to attempt using.
There is no UI for this in Preferences, you will need to edit your config file to set or change it, and then restart the application.
This is not supported on Windows so as not to risk weird bugs. UI Scaling works on Windows without this.
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Code to do with processing Journal events was reworked and noisy logging reduced as a consequence.
Plugin Authors
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The new materials added in Odyssey (for things like Suit and on-foot Weapon upgrades) are now tracked in the
state['Component']
dictionary.NB: Only from the
MissionCompleted
event at this point, support still needs adding for theShipLockerMaterials
event to synchronise totals at login. -
companion.ship_map
was moved toutil_ships.ship_map
so as to avoid an import loop from some other changes.