github EDCD/EDDI Release/4.1.7
4.1.7

5 hours ago
  • Core
    • Added support for the Caspian Explorer.
    • Added support for Dodec stations (thanks Nepomuk).
    • Added support for the Type-11 Prospector.
    • Revised Spansh faction queries to match the latest Spansh API revision.
    • Retargeted EDDI to target the x64 platform (rather than AnyCPU) to improve performance and reliability. This should not affect most users but may affect some users with private builds or older 32 bit voices.
    • Various minor bug fixes.
    • Body object updated to include alreadyfootfalled boolean and footfalled timestamp fields.
    • System object updated to include an id64 object field containing boxel, mass code, and stellar region information.
  • Events
    • Body scanned updated to include an alreadyfootfalled boolean field.
    • Carrier jump engaged updated to include new id64 and originId64 object fields.
    • Carrier jumped updated to include a new id64 object field.
    • Codex entry obtained added.
    • Community Goal updated to add a Contribution trigger type. Values in the updates list have also been revised to include oldvalue, newvalue and change variables. (thanks Nepomuk)
    • Disembarked updated to include a firstfootfall boolean field.
    • FSD engaged updated to include a new id64 object field.
    • Jumped updated to include a new id64 object field.
    • Location updated to include a new id64 object field.
    • Organic data sold added.
    • Scan organic added.
    • Scan organic distance added.
    • Surface signals detected updated to add a genera object with information about the organic genus of each detected biological.
    • Touchdown updated to include a canfirstfootfall boolean field.
  • Speech Responder
    • Re-tuned speech effects to better match pre-4.1.6 behavior (but with more clarity at the top of the range).
    • Custom Functions
      • ListOr custom function added to format lists with an "or" before the last item.
    • Scripts
      • Carrier jump engaged updated to announce stellar region border crossings.
      • Codex entry obtained added.
      • Disembark updated to announce first footfalls.
      • FSD engaged updated to announce stellar region border crossings.
      • Organic data sold added.
      • Scan organic added.
      • Scan organic distance added.
      • Surface signals detected updated with new optional toggle variables and new genera information.
      • Touchdown updated to announce first footfall opportunities.
  • VoiceAttack Responder
    • Re-tuned event handling for better responsiveness.
    • New variables
      • {INT:System id64 boxel id}: The numeric boxel ID.
      • {INT:System id64 boxel width ly}: Boxel width in light years.
      • {INT:System id64 boxel x}: Boxel X coordinate.
      • {INT:System id64 boxel y}: Boxel Y coordinate.
      • {INT:System id64 boxel z}: Boxel Z coordinate.
      • {TXT:System id64 mass code}: The mass code for the star system (ranging from 'H' to 'A' with 'H' tending to contain high mass star systems and 'A' tending to contain low mass systems).
      • {INT:System id64 region id}: The stellar numeric region ID.
      • {TXT:System id64 region name}: The stellar region name."
      • {INT:System id64 size class}: The integer equivalent of the mass code for the star system (ranging from 0 to 7 with 0 tending to contain high mass star systems and 7 tending to contain low mass systems).

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