github EDCD/EDDI Release/4.1.2
4.1.2

latest releases: Release/4.1.4, Release/4.1.3
4 months ago
  • Core
    • Fixed a bug that could cause multiple instances of monitor and responder threads to run simultaneously. (#2713)
    • Fixed a bug that was preventing sending data to EDDN. (#2714)
    • Starsystem object updated
      • ContestingPowers and contestingpowers updated. These are now lists of powerplay powers with at least 30% progress towards acquisition of the star system, if any, either as objects or as strings, in descending order.
      • NearbyPowers and nearbypowers added. These are lists of powerplay powers having star systems with acquisition radii which overlap the star system, either as objects or as strings.
      • powerAcquisitionProgress added. This is the progress of nearby powerplay powers towards obtaining control of the star system, as a list of objects with keys Power (as an object) and progress (as a percent).
      • powerControlProgress added. This is the percent progress of the controlling power, if any, in consolidating control over the star system. Values below 0% indicate a reduction in the control level at the end of the cycle while values above 100% indicate an increase in the control level at the end of the cycle (if the current control state is less than 'Stronghold').
      • powerReinforcementControlPoints added. This is control points accumulated by the controlling power via powerplay reinforcement activities during the current cycle.
      • powerUnderminingControlPoints added. This is the control points lost by the controlling power via powerplay undermining activities during the current cycle.
    • Status object updated
      • fsd_cooldown added. This is a boolean value indicating whether the FSD is currently cooling down after a jump to hyperspace or supercruise.
      • fsd_mass_locked added. This is a boolean value indicating whether the FSD is currently mass locked.
      • fsd_supercruise_assist added. This is a boolean value indicating whether FSD supercruise assist (SCA) mode is activated.
      • fsd_supercruise_boosting added. This is a boolean value indicating whether FSD supercruise overdrive (SCO) mode is activated.
      • fsd_supercruise_charging added. This is a boolean value indicating whether the FSD is currently charging for a jump to supercruise.
      • fsd_status is now obsolete and not recommended for continued use.
      • gliding added. This is a boolean value indicating whether your ship is in glide mode near a planet surface.
      • gravity added. This is a decimal value indicating the surface gravity relative to 1G (when on foot).
      • health added. This is a decimal value indicating your current health level (when on foot).
      • npc_crew_active added. This is a boolean value indicating whether at least one NPC crew member is assigned to active duty on your ship.
      • oxygen added. This is a decimal value indicating your current oxygen level (when on foot).
      • pips_sys renamed to system_pips
      • pips_eng renamed to engine_pips
      • pips_wea renamed to weapon_pips
      • selected_weapon the model of your current selected weapon (when on foot).
      • srv_high_beams documentation updated. Was incorrectly documented as srv_highbeam.
      • temperature added. This is a decimal value indicating the current surface temperature in Kelvin (when on foot).
    • System location tracking now updates the current and last star system when initiating a jump to hyperspace rather than when arriving.
    • The power play state None has been replaced by Unoccupied to better match the in-game UI.
  • Events
    • Carrier jumped revised to update ContestingPowers and contestingpowers and add NearbyPowers, nearbypowers, powerAcquisitionProgress, powerControlProgress, powerReinforcementControlPoints, and powerUnderminingControlPoints properties.
    • Carrier location added, triggered at startup and shortly before your fleet carrier arrives at a new destination.
    • Colonisation beacon deployed added, triggered when you deploy a colonisation beacon.
    • Colonisation claim processed added, triggered when staking or releasing a claim to colonise a star system.
    • Colonisation construction depot added, triggered when progress is updated at the colonisation construction depot where you are docked.
    • Colonisation contribution added, triggered when contributing commodities towards construction in a colonised star system.
    • Jumped revised to update ContestingPowers and contestingpowers and add NearbyPowers, nearbypowers, powerAcquisitionProgress, powerControlProgress, powerReinforcementControlPoints, and powerUnderminingControlPoints properties.
    • Location revised to update ContestingPowers and contestingpowers and add NearbyPowers, nearbypowers, powerAcquisitionProgress, powerControlProgress, powerReinforcementControlPoints, and powerUnderminingControlPoints properties.
    • Market information updated revised to add marketID, stationName, and systemName properties.
    • NPC attack commenced updated to add a from property with the name of the npc source.
    • NPC interdiction commenced updated to add a from property with the name of the npc source.
    • NPC cargo scan commenced updated to add a from property with the name of the npc source.
    • Power merits added, triggered when you are awarded merits by your pledged Powerplay power.
    • Power rank added, triggered when you are awarded a new rank by your pledged Powerplay power
    • Ship fsd revised to add boolean value with boolean variables for the current and prior state of various fsd properties including supercruise assist (SCA) and supercruise overdrive (SCO). The fsd status string and hyperdrive_charging variables are obsolete and not recommended for continued use.
  • Speech Responder
    • Custom Functions
      • EngineerDetails function revised to accept either the name of an engineer, system name in which the engineer resides, or a numeric system address for the system were the engineer resides.
    • Scripts
      • Carrier jump engaged updated to revise context outputs.
      • Carrier jumped updated to revise context outputs.
      • Commander continued updated to revise context outputs.
      • Crew check added. (#2033)
      • Discovery scan updated to revise context inputs.
      • Engineer report updated to revise context inputs.
      • Entered normal space updated to revise context outputs.
      • FSD engaged updated to revise context outputs and fix references to entering and leaving superpower space.
      • Glide updated to revise context outputs.
      • Jumped updated to revise context outputs.
      • Location updated to revise context outputs.
      • Message received updated to add a new message source "Power Security Force" (to distinguish from "Rival Power's Agent" in cases where the message sender isn't necessarily from a rival power)
      • Next jump updated to revise context outputs.
      • Powerplay report updated to revise context inputs, add additional variety and depth, and fix a missed powerplay name pronunciation correction. (#2717)
      • Ship fsd updated to remove a debug override which should have been removed prior to release and to reference newly minted boolean variables.
      • Ship loadout updated to invoke Crew check (for non-localized personalities only)
      • Ship swapped updated remove obsolete crew reminder.
      • System materials report updated to revise context inputs.
      • System report updated to revise context inputs.
      • System scan complete updated to revise context inputs.
      • System state changed updated to rename system variable to systemName.
      • System state report updated to revise context inputs.
      • Touchdown updated to revise context inputs.
  • VoiceAttack responder
    • Updated the available status variables
      • {BOOL:Status breathable atmosphere} true if you are on foot in an area with a breathable atmosphere.
      • {BOOL:Status fsd cooldown} a boolean value indicating whether the FSD is currently cooling down after a jump to hyperspace or supercruise.
      • {BOOL:Status mass locked} a boolean value indicating whether the FSD is currently mass locked.
      • {BOOL:Status fsd supercruise assist} a boolean value indicating whether FSD supercruise assist (SCA) mode is activated.
      • {BOOL:Status fsd supercruise boosting} a boolean value indicating whether FSD supercruise overdrive (SCO) mode is activated.
      • {BOOL:Status fsd supercruise charging} a boolean value indicating whether the FSD is currently charging for a jump to supercruise.
      • {BOOL:Status gliding} true if your ship is in glide mode near a planet surface.
      • {BOOL:Status hyperspace} a boolean value indicating whether the ship is currently jumping between star systems
      • {BOOL:Status on foot exterior} true if you've disembarked to an exterior space.
      • {BOOL:Status on foot in hangar} true if you've disembarked in a vehicle hangar.
      • {BOOL:Status on foot social space} true if you've disembarked to a social space (e.g. station concourse).
      • {BOOL:Status physical multicrew} true if you are participating in physical multicrew.
      • {BOOL:Status npc crew active} true if at least one NPC crew member is assigned to active duty on your ship.
      • {BOOL:Status srv high beams} true if the lights in your SRV are set to the high beam mode.
      • {BOOL:Status telepresence multicrew} true if you are participating in telepresence multicrew.
      • {TXT:Status fsd status} is now obsolete and not recommended for continued use.

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