- Core
- Fixed a bug that could cause multiple instances of monitor and responder threads to run simultaneously. (#2713)
- Fixed a bug that was preventing sending data to EDDN. (#2714)
Starsystem
object updatedContestingPowers
andcontestingpowers
updated. These are now lists of powerplay powers with at least 30% progress towards acquisition of the star system, if any, either as objects or as strings, in descending order.NearbyPowers
andnearbypowers
added. These are lists of powerplay powers having star systems with acquisition radii which overlap the star system, either as objects or as strings.powerAcquisitionProgress
added. This is the progress of nearby powerplay powers towards obtaining control of the star system, as a list of objects with keys Power (as an object) and progress (as a percent).powerControlProgress
added. This is the percent progress of the controlling power, if any, in consolidating control over the star system. Values below 0% indicate a reduction in the control level at the end of the cycle while values above 100% indicate an increase in the control level at the end of the cycle (if the current control state is less than 'Stronghold').powerReinforcementControlPoints
added. This is control points accumulated by the controlling power via powerplay reinforcement activities during the current cycle.powerUnderminingControlPoints
added. This is the control points lost by the controlling power via powerplay undermining activities during the current cycle.
Status
object updatedfsd_cooldown
added. This is a boolean value indicating whether the FSD is currently cooling down after a jump to hyperspace or supercruise.fsd_mass_locked
added. This is a boolean value indicating whether the FSD is currently mass locked.fsd_supercruise_assist
added. This is a boolean value indicating whether FSD supercruise assist (SCA) mode is activated.fsd_supercruise_boosting
added. This is a boolean value indicating whether FSD supercruise overdrive (SCO) mode is activated.fsd_supercruise_charging
added. This is a boolean value indicating whether the FSD is currently charging for a jump to supercruise.fsd_status
is now obsolete and not recommended for continued use.gliding
added. This is a boolean value indicating whether your ship is in glide mode near a planet surface.gravity
added. This is a decimal value indicating the surface gravity relative to 1G (when on foot).health
added. This is a decimal value indicating your current health level (when on foot).npc_crew_active
added. This is a boolean value indicating whether at least one NPC crew member is assigned to active duty on your ship.oxygen
added. This is a decimal value indicating your current oxygen level (when on foot).pips_sys
renamed tosystem_pips
pips_eng
renamed toengine_pips
pips_wea
renamed toweapon_pips
selected_weapon
the model of your current selected weapon (when on foot).srv_high_beams
documentation updated. Was incorrectly documented assrv_highbeam
.temperature
added. This is a decimal value indicating the current surface temperature in Kelvin (when on foot).
- System location tracking now updates the current and last star system when initiating a jump to hyperspace rather than when arriving.
- The power play state
None
has been replaced byUnoccupied
to better match the in-game UI.
- Events
Carrier jumped
revised to updateContestingPowers
andcontestingpowers
and addNearbyPowers
,nearbypowers
,powerAcquisitionProgress
,powerControlProgress
,powerReinforcementControlPoints
, andpowerUnderminingControlPoints
properties.Carrier location
added, triggered at startup and shortly before your fleet carrier arrives at a new destination.Colonisation beacon deployed
added, triggered when you deploy a colonisation beacon.Colonisation claim processed
added, triggered when staking or releasing a claim to colonise a star system.Colonisation construction depot
added, triggered when progress is updated at the colonisation construction depot where you are docked.Colonisation contribution
added, triggered when contributing commodities towards construction in a colonised star system.Jumped
revised to updateContestingPowers
andcontestingpowers
and addNearbyPowers
,nearbypowers
,powerAcquisitionProgress
,powerControlProgress
,powerReinforcementControlPoints
, andpowerUnderminingControlPoints
properties.Location
revised to updateContestingPowers
andcontestingpowers
and addNearbyPowers
,nearbypowers
,powerAcquisitionProgress
,powerControlProgress
,powerReinforcementControlPoints
, andpowerUnderminingControlPoints
properties.Market information updated
revised to addmarketID
,stationName
, andsystemName
properties.NPC attack commenced
updated to add afrom
property with the name of the npc source.NPC interdiction commenced
updated to add afrom
property with the name of the npc source.NPC cargo scan commenced
updated to add afrom
property with the name of the npc source.Power merits
added, triggered when you are awarded merits by your pledged Powerplay power.Power rank
added, triggered when you are awarded a new rank by your pledged Powerplay powerShip fsd
revised to add boolean value with boolean variables for the current and prior state of various fsd properties including supercruise assist (SCA) and supercruise overdrive (SCO). Thefsd status
string andhyperdrive_charging
variables are obsolete and not recommended for continued use.
- Speech Responder
- Custom Functions
EngineerDetails
function revised to accept either the name of an engineer, system name in which the engineer resides, or a numeric system address for the system were the engineer resides.
- Scripts
Carrier jump engaged
updated to revise context outputs.Carrier jumped
updated to revise context outputs.Commander continued
updated to revise context outputs.Crew check
added. (#2033)Discovery scan
updated to revise context inputs.Engineer report
updated to revise context inputs.Entered normal space
updated to revise context outputs.FSD engaged
updated to revise context outputs and fix references to entering and leaving superpower space.Glide
updated to revise context outputs.Jumped
updated to revise context outputs.Location
updated to revise context outputs.Message received
updated to add a new message source "Power Security Force" (to distinguish from "Rival Power's Agent" in cases where the message sender isn't necessarily from a rival power)Next jump
updated to revise context outputs.Powerplay report
updated to revise context inputs, add additional variety and depth, and fix a missed powerplay name pronunciation correction. (#2717)Ship fsd
updated to remove a debug override which should have been removed prior to release and to reference newly minted boolean variables.Ship loadout
updated to invokeCrew check
(for non-localized personalities only)Ship swapped
updated remove obsolete crew reminder.System materials report
updated to revise context inputs.System report
updated to revise context inputs.System scan complete
updated to revise context inputs.System state changed
updated to renamesystem
variable tosystemName
.System state report
updated to revise context inputs.Touchdown
updated to revise context inputs.
- Custom Functions
- VoiceAttack responder
- Updated the available status variables
{BOOL:Status breathable atmosphere}
true if you are on foot in an area with a breathable atmosphere.{BOOL:Status fsd cooldown}
a boolean value indicating whether the FSD is currently cooling down after a jump to hyperspace or supercruise.{BOOL:Status mass locked}
a boolean value indicating whether the FSD is currently mass locked.{BOOL:Status fsd supercruise assist}
a boolean value indicating whether FSD supercruise assist (SCA) mode is activated.{BOOL:Status fsd supercruise boosting}
a boolean value indicating whether FSD supercruise overdrive (SCO) mode is activated.{BOOL:Status fsd supercruise charging}
a boolean value indicating whether the FSD is currently charging for a jump to supercruise.{BOOL:Status gliding}
true if your ship is in glide mode near a planet surface.{BOOL:Status hyperspace}
a boolean value indicating whether the ship is currently jumping between star systems{BOOL:Status on foot exterior}
true if you've disembarked to an exterior space.{BOOL:Status on foot in hangar}
true if you've disembarked in a vehicle hangar.{BOOL:Status on foot social space}
true if you've disembarked to a social space (e.g. station concourse).{BOOL:Status physical multicrew}
true if you are participating in physical multicrew.{BOOL:Status npc crew active}
true if at least one NPC crew member is assigned to active duty on your ship.{BOOL:Status srv high beams}
true if the lights in your SRV are set to the high beam mode.{BOOL:Status telepresence multicrew}
true if you are participating in telepresence multicrew.{TXT:Status fsd status}
is now obsolete and not recommended for continued use.
- Updated the available status variables