github EDCD/EDDI Release/4.0.4-b1
4.0.4-b1

pre-release21 days ago

4.0.4-b1

  • Core
    • Updated ship and module definitions.
    • Revised jump calculations for new SCO FSDs.
    • EDDI will no longer report your environment as "Supercruise" right after a Thargoid hyperdiction. (#2597)
    • EDDI will no longer report your enviroment as "Normal Space" when starting docked. (#2598)
    • EDDI will delay rather than discard speech when hit by a full Thargoid shutdown. (#2603)
    • Fixed a crash when using the Cottle dump() function to enumerate a Haulage object. Removed the expiry property from the Haulage object (but it is still available from the Mission object). (#2593)
    • Fixed the inventory object not being updated until after the Commodity collected event.
  • EDDN Responder
    • Add support for DockingDenied and DockingGranted schemas (for identifying fleet carriers with limited docking permissions).
  • Events
    • Bounty awarded updated to include new pilot property (when applicable).
    • Entered signal source removed (replaced by Destination arrived).
    • Hyperdicted added.
    • Micro resources purchased updated to use a list of purchased micro resources with name, category, and amount for each (so that it could support both purchases from a station and from carrier bartenders).
    • Settlement approached updated with new properties economy, secondeconomy, stationservices, faction, allegiance, government(similar toDocked` event)
    • Signal detected updated to include new signaltype property.
    • Ship shutdown updated to include new partialshutdown property (for instances where the power flickers but doesn't go out completely). (#2603)
    • Ship targeted updated to better utilize localized names (where available). (#2604)
    • Station mailslot event added, triggered when your ship enters through a station's mailslot without the aid of a docking computer
  • Navigation Monitor
    • Improved route guidance updates.
    • Fixed ship routes reporting wrong jump distances. (#2591)
  • Speech Responder
    • Functions
      • Play() now supports relative file system paths. (#2581)
    • Variables
      • {version} top level variable added to allow users to check EDDI's latest version via a script.
    • Scripts
      • Carrier jump engaged and FSD engaged updated to consistently use {reportsystem}.
      • Entered normal space updated to correct an occasional rendering error in the default script.
      • Entered signal source removed.
      • Destination arrived added.
      • Message received updated to handle the oddly written phrase "Every feel like".
      • Route details updated so that the update type will not restate a destination that you've already selected as your next system destination.
      • Ship delivered updated to more clearly state the in-game result of the event.
      • Ship repaired updated to correct an occasional rendering error in the default script.
      • Ship targeted updated to not comment on wanted targets identified while in supercruise unless the current ship contains an interdictor.
      • Star report updated to correct an occasional rendering error in the default script.
      • System scan complete updated to correct an occasional rendering error in the default script.

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