github EDCD/EDDI Release/3.5.3-b1
3.5.3-b1

pre-release3 years ago
  • Core
    • Added support for all documented events etc for the Fleet Carriers update.
    • Behave gracefully rather than crashing to desktop when the EDSM servers are timing out.
  • Events
    • Added new event Carrier cooldown, triggered when you were docked at a fleet carrier during a jump and it completes its cooldown.
    • Added new event Carrier jump cancelled, triggered when you cancel a scheduled fleet carrier jump.
    • Added new event Carrier jump engaged, triggered when your fleet carrier performs a jump.
    • Added new event Carrier jump request, triggered when you request that your fleet carrier performs a jump.
    • Added new event Carrier jump jumped, triggered when you are docked at a fleet carrier as it completes a jump.
    • Added new event Carrier pads locked, triggered when your fleet carrier locks landing pads prior to a jump.
    • Added new event Flight assist, triggered when you toggle flight assist on or off.
    • Added new event Hardpoints, triggered when you deploy or retract your hardpoints.
    • Updated Ship repaired script .
  • Inara Responder
    • Many performance improvements.
  • Speech Responder
    • The scoopable property now considers all stars in the system, not just the primary star.
    • Fixed vocalization of whitespace characters by Spacialise().
    • Fixed event.station not being populated in docking events.
    • Fixed event.startlanded and status.vehicle not being populated on startup.
    • The "Copy Personality" dialog now checks the name that you supply against the existing ones, to stop you from accidentally over-writing one.
    • Fixed a crash to desktop if the personality JSON files were hand-edited into an invalid state. Instead an error is logged and the offending JSON file is renamed.
  • Text-to-Speech
    • Ensured that voice effects (except radio effects and audio gain) are completely omitted when "level of voice processing" is set to zero.
  • VoiceAttack
    • Fixed an exception that could occur when closing VoiceAttack.
    • Fixed a bug (#1666) that could prevent variables {DEC:System X} {DEC:System Y} {DEC:System Z} from populating upon first entry into a system.

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