- Core
- Added support for all documented events etc for the Fleet Carriers update.
- Behave gracefully rather than crashing to desktop when the EDSM servers are timing out.
- Events
- Added new event
Carrier cooldown
, triggered when you were docked at a fleet carrier during a jump and it completes its cooldown. - Added new event
Carrier jump cancelled
, triggered when you cancel a scheduled fleet carrier jump. - Added new event
Carrier jump engaged
, triggered when your fleet carrier performs a jump. - Added new event
Carrier jump request
, triggered when you request that your fleet carrier performs a jump. - Added new event
Carrier jump jumped
, triggered when you are docked at a fleet carrier as it completes a jump. - Added new event
Carrier pads locked
, triggered when your fleet carrier locks landing pads prior to a jump. - Added new event
Flight assist
, triggered when you toggle flight assist on or off. - Added new event
Hardpoints
, triggered when you deploy or retract your hardpoints. - Updated
Ship repaired
script .
- Added new event
- Inara Responder
- Many performance improvements.
- Speech Responder
- The
scoopable
property now considers all stars in the system, not just the primary star. - Fixed vocalization of whitespace characters by
Spacialise()
. - Fixed
event.station
not being populated in docking events. - Fixed
event.startlanded
andstatus.vehicle
not being populated on startup. - The "Copy Personality" dialog now checks the name that you supply against the existing ones, to stop you from accidentally over-writing one.
- Fixed a crash to desktop if the personality JSON files were hand-edited into an invalid state. Instead an error is logged and the offending JSON file is renamed.
- The
- Text-to-Speech
- Ensured that voice effects (except radio effects and audio gain) are completely omitted when "level of voice processing" is set to zero.
- VoiceAttack
- Fixed an exception that could occur when closing VoiceAttack.
- Fixed a bug (#1666) that could prevent variables
{DEC:System X} {DEC:System Y} {DEC:System Z}
from populating upon first entry into a system.