github EDCD/EDDI Release/3.5.2
3.5.2

4 years ago

3.5.2

  • Speech responder
    • UI
      • Implemented syntax coloring (and there was much rejoicing). The engine is fully customizable: the UI for that will come later.
      • Cancel and OK buttons in secondary windows are now correctly bound to Esc and Enter.
      • Added context menus (aka right-click menus) to the view, edit and diff windows for scripts.
    • Extended Spacialise() to accept text as well as numbers.
      • If SSML is enabled, it will render the text using the SSML function SayAsLettersOrNumbers.
      • If not, it will add spaces between letters in a string and convert to uppercase.
    • Script fixes:
      • Fixed a syntax error in the "FSD engaged" script.
      • Fixed missing colons in "System report" script.
    • Sundry:
      • Enabled Cottle code within the Transmit() function.
      • Only ships with the "Explorer" role will recommend bodies to map/scan after honking the FSS in inhabited space.
      • Fixed "Sagittarius A *" pronunciation in Cereproc voices.
      • Fixed pronunciation of ship names with mark numbers in Roman numerals. Your "Cobra Mk III" is now spoken correctly.
      • Fixed pronunciation of "Krait Phantom".
      • Applied workaround for Cereproc voices not supporting IPA properly.
      • Fixed Engineer progressed reporting rank but not stage when an engineer is unlocked #1629.
      • Applied Humanise() to the credits reported by the Bond awarded script
  • Mission monitor
    • Fixed a rare edge case with the "nearest route" algorithm (#1651, #1652).
  • Core
    • Fixed shield state events not triggering (#1605).

Don't miss a new EDDI release

NewReleases is sending notifications on new releases.