github EDCD/EDDI Release/3.1-b2
3.1-b2

pre-release5 years ago
  • Core
    • Implemented log rotation. EDDI will now create a new log file every time it starts, and shall retain no more than 10 log files before it starts clearing the old logs. Immense log files are a thing of the past!
    • Added data definitions for Guardian fighters.
  • EDDP monitor
    • Fixed a bug that prevented selection of any state other than (anything) and blocked filter input when any state other than (anything) was selected.
  • Galnet Monitor
    • Updated category assignments to match updated article format from Frontier Developments
  • Localization
    • Fixed a bug preventing localized module names from being displayed correctly within the ship object.
    • The filters used to assign categories to Galnet articles in the Galnet monitor are now a translatable resource.
    • The category names for categories assigned to Galnet articles in the Galnet monitor are now a translatable resource.
    • The source url used by the Galnet monitor for each language is now a translatable resource. For languages that do not have official Galnet feeds, translators may create unofficial feeds that follow the same format as the official Galnet feeds for use with EDDI.
  • Ship Monitor
    • Added 'Module info' event
  • Speech responder
    • Revised Galnet news published script to identify interesting articles by category.
    • Added new event: Glide, triggered when your ship enters or exits glide near a planet's surface
    • Revised script: Entered normal space to omit a pause if it is immediately following a glide event and to check whether gravity is set prior to reporting gravity.
    • Revised script: Star scanned to allow us to fix pronunciations of stellar class (some voices rendered "TTS" class stars as "text-to-speech" class stars).
  • UI
    • Enhanced IPA help with additional links.
    • Corrected window size to prevent UI elements from being hidden / obscured at the default window size.
    • Minor visual enhancements.
  • Voice Attack plugin / Speech synthesizer
    • Improved stability by switching to using a single speech synthesizer instance (kudos to VoiceAttack's developer for working with us on this).

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