- UI
- If EDDI is run as a standalone app, its entire window state is now preserved. If EDDI is invoked via VoiceAttack commands, we only remember whether it was maximised and don't disturb the rest.
- Core
- Added Alliance Chieftan.
- Added decontamination limpets.
- Added recon limpets.
- EDDI will now more readily notice if your SRV or fighter was destroyed (EDDI couldn't always tell before).
- Shipyard
- Speculative fix for the concurrency bug that messes up shipmonitor.json when you buy a ship.
- NPC Comms
- Reporting of NPC comms is much more succint.
Was: Message received from "name". Message reads: "blah".
Now: From "name": "blah".
- Reporting of NPC comms is much more succint.
- Speech Responder
- Added new 'Near surface' event, triggered when you enter or depart the gravity well around a surface
- Added new 'SRV under ship' event, triggered when your SRV enters or leaves the proximity zone around your ship
- Added new 'SRV turret' event, triggered when you deploy or retract your SRV's turret
- Added new 'Ship fsd' event, triggered when there is a change to the status of your ship's fsd
- Added new 'Ship low fuel' event, triggered when your fuel level falls below 25%
- Added new 'Under attack' event
- Add new event 'Shutdown', triggered on a clean shut down of the game.
- The 'Vehicle destroyed' event now includes the variable
vehicle
, describing the vehicle that was destroyed. - Add a new top level
status
object, which contains the following new variablesvehicle
the vehicle that is under the commander's control. Can be one of "Ship", "SRV" or "Fighter"being_interdicted
a boolean value indicating whether the commander is currently being interdictedin_danger
a boolean value indicating whether the commander is currently in dangernear_surface
a boolean value indicating whether the commander is near a landable surface (within it's gravity well)overheating
a boolean value indicating whether the commander's vehicle is overheatinglow_fuel
a boolean value indicating whether the commander has less than 25% fuel remainingfsd_status
the current status of the ship's frame shift drive. Can be one of "ready", "cooldown", "charging", or "masslock"srv_drive_assist
a boolean value indicating whether SRV drive assist is activesrv_under_ship
a boolean value indicating whether the SRV in within the proximity zone around the shipsrv_turret_deployed
a boolean value indicating whether the SRV's turret has been deployedsrv_handbrake_activated
a boolean value indicating whether the SRV's handbrake has been activatedscooping_fuel
a boolean value indicating whether the ship is currently scooping fuelsilent_running
a boolean value indicating whether silent running is activecargo_scoop_deployed
a boolean value indicating whether the cargo scoop has been deployedlights_on
a boolean value indicating whether the vehicle's external lights are activein_wing
a boolean value indicating whether the commander is currently in a winghardpoints_deployed
a boolean value indicating whether hardpoints are currently deployedflight_assist_off
a boolean value indicating whether flight assistance has been deactivatedsupercruise
a boolean value indicating whether the ship is currently in supercruiseshields_up
a boolean value indicating whether the ship's shields are maintaining their integritylanding_gear_down
a boolean value indicating whether the ship's landing gears have been deployedlanded
a boolean value indicating whether the ship is currently landed (on a surface)docked
a boolean value indicating whether the ship is currently docked (at a station)pips_sys
a decimal value indicating the power distributor allocation to systemspips_eng
a decimal value indicating the power distributor allocation to enginespips_wea
a decimal value indicating the power distributor allocation to weaponsfiregroup
an integer value indicating the ship's currently selected firegroupgui_focus
the commander's current focus. Can be one of "none", "internal panel" (right panel), "external panel" (left panel), "communications panel" (top panel), "role panel" (bottom panel), "station services", "galaxy map", or "system map"latitude
a decimal value indicating the ship's current latitude (if near a landable surface)longitude
a decimal value indicating the ship's current longitude (if near a landable surface)altitude
a decimal value indicating the ship's current altitude (if in flight near a landable surface)heading
a decimal value indicating the ship's current heading (if near a landable surface)
- VoiceAttack
- Added the following new variables
- {TXT:Status vehicle}: the vehicle that is under the commander's control. Can be one of "Ship", "SRV" or "Fighter"
- {BOOL:Status being interdicted} a boolean value indicating whether the commander is currently being interdicted
- {BOOL:Status in danger} a boolean value indicating whether the commander is currently in danger
- {BOOL:Status near surface} a boolean value indicating whether the commander is near a landable surface (within it's gravity well)
- {BOOL:Status overheating} a boolean value indicating whether the commander's vehicle is overheating
- {BOOL:Status low fuel} a boolean value indicating whether the commander has less than 25% fuel remaining
- {TXT:Status fsd status} the current status of the ship's frame shift drive. Can be one of "ready", "cooldown", "charging", or "masslock"
- {BOOL:Status srv drive assist} a boolean value indicating whether SRV drive assist is active
- {BOOL:Status srv under ship} a boolean value indicating whether the SRV in within the proximity zone around the ship
- {BOOL:Status srv turret deployed} a boolean value indicating whether the SRV's turret has been deployed
- {BOOL:Status srv handbrake activated} a boolean value indicating whether the SRV's handbrake has been activated
- {BOOL:Status scooping fuel} a boolean value indicating whether the ship is currently scooping fuel
- {BOOL:Status silent running} a boolean value indicating whether silent running is active
- {BOOL:Status cargo scoop deployed} a boolean value indicating whether the cargo scoop has been deployed
- {BOOL:Status lights on} a boolean value indicating whether the vehicle's external lights are active
- {BOOL:Status in wing} a boolean value indicating whether the commander is currently in a wing
- {BOOL:Status hardpoints deployed} a boolean value indicating whether hardpoints are currently deployed
- {BOOL:Status flight assist off} a boolean value indicating whether flight assistance has been deactivated
- {BOOL:Status supercruise} a boolean value indicating whether the ship is currently in supercruise
- {BOOL:Status shields up} a boolean value indicating whether the ship's shields are maintaining their integrity
- {BOOL:Status landing gear down} a boolean value indicating whether the ship's landing gears have been deployed
- {BOOL:Status landed} a boolean value indicating whether the ship is currently landed (on a surface)
- {BOOL:Status docked} a boolean value indicating whether the ship is currently docked (at a station)
- {DEC:Status pips sys} a decimal value indicating the power distributor allocation to systems
- {DEC:Status pips eng} a decimal value indicating the power distributor allocation to engines
- {DEC:Status pips wea} a decimal value indicating the power distributor allocation to weapons
- {INT:Status firegroup} an integer value indicating the ship's currently selected firegroup
- {TXT:Status gui focus} the commander's current focus. Can be one of "none", "internal panel" (right panel), "external panel" (left panel), "communications panel" (top panel), "role panel" (bottom panel), "station services", "galaxy map", or "system map"
- {DEC:Status latitude} a decimal value indicating the ship's current latitude (if near a surface)
- {DEC:Status longitude} a decimal value indicating the ship's current longitude (if near a surface)
- {DEC:Status altitude} a decimal value indicating the ship's current altitude (if in flight near a surface)
- {DEC:Status heading} a decimal value indicating the ship's current heading (if near a surface)
- Added the following new variables